Land of Italy is the new map from @edomodding who bought us the equally stunning Italia map. This map has been created in partnership with Sukaz Farmer the original creator of the map back in FS13.

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    Land of Italy – Possibly the Most Beautiful Map in Farm Sim

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    #fs22 #thefarmsimguy #landofitaly

    41 Comments

    1. Ive allready played a few hours o this map and my top 3 is complete togheter with Italia Emilia Ext. and HofBergmann are by far the most beautifull maps to play on this beautifull game FS22. Keep up the good work!!!

    2. This is an amazing map, very detailed thru and thru. I wonder if they include that monster feed mixer at the Dealership 😲Thank You for giving us the grand tour, I would be spending hours just walking around and admiring all the old buildings and such. 😀

    3. Personally I think Italia Emilia is still better in terms of landscape and buildings, is it just me?? More mountains, grape yards etc.. But my only problem is that Italia Emilia destroyed all progress and my Fs22 game and saves. So I am considering this map. Just downloaded Hof Bergman 1.3 though. Please try convince me big time. Looks like you have catched som nice spots/angels and graphics looks a bit higher than the last video I watched

    4. Yeah, the town is nice and cozy, but very small as you said yourself. I remember Emilia as much bigger and greater mountains and views

    5. I played his Italia Emilia and that was one of the best maps I had seen, especially with add HD texture pack, but it was plagued with weird collisions preventing you from leaving any of the one laned (two-tacker) drives into a field edge, you could only enter most fields where its drive was located. I have spent two days on Land of Italy, even though its another great looking map, Its very hard to maneuver your equipment on this map, He stepped away from Giants base-game physics, all the road signs and wooden post near the roads edge do "not" beak away, instead they will stop tons of your equipment dead in there tracks. I also did not care for the very closed-in store, I would have spawned purchased items out in the front, or laid things out so it was easier exit / access. The authors designs though he has great architecture with buildings, leads me to believe he's never driven tractors / equipment, or a truck and trailer. Many of the corners have light poles way to close, its like he thinks vehicles and there trailing equipment make perfect 90 degree corners and there is no arch in the equipment being towed. Not sure what is going on, but my CP course do not work, all the fields with utility poles in then, CP does not see them, and CP does not make tracks around them. I looked at this map in GE, once again he has done some really weird things. Also most the garages for vehicles are way to small, even if you have small equipment, half of it won't fit between the support poles. Its like the author sets out to make parking and driving around the map as tough as possible with only few inches on either side for clearance. He tried to make some things very realistic, then in other things throughs realism out the window.

    6. There is something things that makes me want to play on this map in terms of productions.
      At least you have a better eye for details, have seen things in your video here that I haven't seen in the past video. So thank you for the great map tour

    7. my personal opinion of this map is that its a bit underwhelming compared to Italia when it comes to the details, i think there is a lot more to look at and interact with on Italia then there is here on Land of Italy, which for me was kinda sad, i loved the fs13 version to death, but i hope with the expansion for the next game that they can hopefully put in a whole lot more.

      the scenery on the map is beautiful though, i really love it, in that regard its just as good as Italia is, but yeah for me the details and the Interactive bits on this map, lets it down a little, i guess i hoped for a little more of that.

    8. Beautiful map, thank you for review! Every time I see like that map I wish a mix between Snow runner and FS22
      FS22 graphics so old but game play so much fun!

    9. Great map, thanks for the introduction! The quality looks amazing! It looks like it is a bit more accessable and 'easy to play on' then the previous Edomod map.

      For top maps, I can't get over how good Castelnaud is. Also contains a lot of custom models on a very high level and it is lovely to play on! That is still my nr1 map to play on.

    10. Great look around FSG and a very nicely made but for some reason I not one for me but it’s very nice and keep up with the great work 👏👏👍👍⭐️⭐️⭐️⭐️⭐️

    11. Thank you for showing that map FSG! One question though: Does this one have also that awesome loud music playin while loading? It always made me jumpscare. Oh and also, the fact that your choosed a Land Rover to drive around in an italian map made me chuckle a bit… 😂

    12. I rarely play non-UK maps on FS, but this looks so pretty I might pay it a visit. Stunning detail in the buildings – I liked the way that within old rustic farm buildings there were modern facilities for the cows and pigs. And you can make wine!

    13. oh man, a restaurant sooo near to a field with crops…
      The Farmer should be REALLY carefull with the Manure spreader… and I think the Restaurant is closed in spring, because of that. xD
      But yes, this map looks gorgeous!!!

    14. How's the performance of the 4090 going?? I'm doing a complete rebuild in Feb for my uni course, 7800x3d, 96gb ram along side the MSI Supreme liquid 4090. Cant wait to get on and build it. FS is going to look soooo goood

    15. After spending a lot of time on Emilia and now on LoI, I'm not sure how much of the map was brought forward from 13, but its very apparent that the authors don't like to, or use at all, AD or CP. Several of the fields don't have enough boundary space between them, so CP just sees one big field when there are two or three next to each other. All the vineyards are just short of having enough room on the headlands where grape vehicles can't make the turn. I created some maps and mods in my early days, and I never designed anything where I forced other Users to play a certain way. Also when you butt is sitting a a vehicle that lives in a 2D world, but your eyes in the real world navigate in 3D, you have depth perception that servers you judgment. So, its not always wise to create with a 100% of realism, when designing any PC game / map, you have to sacrifice some realism over to playability for the User. I just don't see that with these guys, they have like a one-track mind.

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