Bible has been posted, join the Discord for more Plymouth doo doo
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This was filmed on my ASIA account, Plymouth_MyWifePrPr
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Discord link:
https://discord.gg/N6ZtJNDrrE
Started a new personal Discord, feel free to join.
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Music:
Migfus20 – Lounge Music [CC BY 3.0] (https://www.youtube.com/watch?v=UCiu8thZVnk)
British Grenadiers EDM Headphones Remix (https://www.youtube.com/watch?v=zIBZfBnNA4A)
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Chapters:
0:00 Introduction
1:39 1) State of CL
3:28 2) Plymouth Mentality
5:24 3) Battle Role
11:15 4) Armour
20:43 5) The Gun
26:30 6) Threat Tierlist
46:05 7) Gameplay Loop
50:00 8) Example Battle
1:05:38 9) Thanks bro
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Hello again as I do not have proper audio equipment I have decided to do this following video mostly with the Mr funny robot man voice it has been a year or so since I have created my Plymouth justification document and I have decided that it is about time that I
Make one of the only guide videos I will probably ever make I will not beat around the bush a good chunk of you may have clicked on this video to gain an understanding of Plymouth and decide whether it is a good pick to buy among ships available for steel currency
Plymouth sits amidst very stiff competition in terms of performance uniqueness and fun the short answer to the question is Plymouth worth it is in my and the opinion of many others a yes however there are some catches to this answer before going forward it must be understood that Plymouth is not a
Friendly ship for new players at least a decent amount of game knowledge is required to even play this ship let alone make it perform Plymouth though in terms of equipment specifics has similarities to other shits has a particularly unique role amidst cruisers at high tier that Demands a nuanced
Understanding that its gam playay Loop cannot really be appropriated to any certain Tech Tree or premium equivalent Plymouth overall is a difficult ship that is not beginner friendly but can also be satisfying useful and intensely rewarding with this little serious introduction out of the way you can
Decide whether to click on or off this video If Plymouth seems to Peak your interest I hope you enjoy the following video and perhaps come to enjoy Plymouth as much as I and many others do but as soon as the cat comes close the rat does something truly
Shocking to preface a discussion on Plymouth it is probably most appropriate to make a small side stop to comment on the current state of CLS or light Cruisers in the current matter as expected of Prior talking about the reception of Plymouth towards new players light Cruisers in general are
Not a noop friendly class of ships CLS have a reputation of being driven by the clinically insane chronic gamblers or sweat Lords the reason for this is that light Cruisers are arguably the most difficult class to play in the game having very small tolerances for mistakes and getting smashed by about
Everything under the sun aside from torpedo boat destroyers and some submarines light Cruisers perhaps have the most inconsistent game performance of any ship class in the game it does not help that seemingly every new addition to the game makes the light Cruiser experience the equivalent of
Rolling in at four to spawn in the Philippines making it seem as if every coming update will bring solo CL players closer to ruination however it is without a doubt that light Cruisers are some of the most adrenaline pumping ships in the game often times requiring extensive effort game knowledge and
Counter plate to perform rather than wanking in a corner of the map watching as a five-digit damage numbers roll in with a click of the left Mouse button I am the best Battleship player on the earth Plymouth in comparison to other light Cruisers is relatively easy and
Often times far more boring but in exchange has a more consistent game impact and gameplay loop with this out of the way we will now begin to hone in a little more precisely onto plmouth our journey to victory has begun death to the mpla as stated previously Plymouth does
Not really possess an equivalent Tech Tre or premium counterpart that mirrors or has a similar gamma play style to it unlike some light Cruisers that literally possess a down tiered version of themselves or even the same Hull with a generally similar style of gam playay Plymouth is an off amalgamation of the
Roles of various light Cruisers that demands a fresh perspective and understanding to play the ship this means that going into Plymouth expecting to assassinate like a radar Min a or smoke Farm like a Jin or Edgar our quick stops to failure and frustration as sunzu once said it is imperative to keep
An open mind when learning and playing Plymouth furthermore as previously stated in a little discussion on the state of cl’s in the current meter Plymouth is partially more forgiving another light Cruiser but this still means it is incredibly vulnerable and punishing to misplays so despite the ship being able to have very one-sided
Matchups against certain ships it is important to know when to retreat or run Plymouth in general is a very objective focused ship meaning it is relatively lackluster a damage farming or aggressive plays though it can do both adaptability to changing game conditions and a desire for victory over personal
Profit or fundamentals for upper end Plymouth gameplay as with other CLS Plymouth is all about squeezing every maximum Advantage out of your ship as possible other players may be squeezing the capabilities out of their ship but you squeeze even harder though new players may not expect it a single plate
Of armor could be the difference between a zero and 200k damage game and it is up to you to take every possible till and Advantage at your disposal to survive in an unfavorable meter game my job here is done but you didn’t do anything are you
Sure about that as a matter of fact I am oh H does this mean You’re foree for Fore fore at this point in the video you may be wondering damn I’ve watched this long and this random YouTube guy hasn’t even began to talk about what the [Â __Â ] I’m supposed to do when I play this ship well buddy good things take time and we
Are getting to it upon talking to some of the best Plymouth players in the world along with my own opinion a little consensus has been reached regarding plymouth’s actual role in battle what I think encapsulates plymouth’s unique role in a single phrase is that Plymouth is primarily an objective focused
Defensive zoning ship it is a bit of a mouthful but essentially what this means is that Plymouth is primarily a defensive ship similar to other CLS like jinen and Edgar while also having the ability to both choose to either hunt DDS ory them from entering an important Zone essentially what one player has
Said is that it can sort of be considered like a radar minow on training wheels it may not be as fun it may not be as exciting and airing but it is much more consistent at its job as well as discouraging destroyers from reaching key areas Plymouth is also
Capable of blocking other ships similar to other defensive smoke Cruisers with its 520 Kap DPM which is frankly nothing to scoff at another Plymouth player has mentioned that contrary to its General view that Plymouth has a lackluster damage output due to the existence of the minor tour kouth actually possesses
An incredible burst damage output that can allow it to set up its own portable Crossfire while also stalling or whitling down enemy pushes this means that Plymouth while possibly losing out to more specialized defensive Cruisers like Jinan in pure power in stopping a push are far more capable of holding a
Zone in the long term because the ship cannot be zoned out by destroyers or CVS as easily through a cycling of its radar smoke and hydr consumables this unique defensive role allows Plymouth to stall concentrated pushes easy Z or camp and block the access of important areas like
Capture zones from the enemy team contributing heavily to the Tactical victory of a flag as previously mentioned this defensive stance means that Plymouth may not be the most fun light Cruiser but compared to others like Austin or Colbert that though higher in the adrenaline junky scale but have limited
Avenues of counterplay 4 game element like aggressive Destroyer spotting or repeated C attacks Plymouth is far more consistent in doing what it is meant to do naturally plymouth’s defensive orientation does not mean that it is an invincible ball walk as a concentrated radar push will teach many new Plymouth
Players but the understanding of game mechanics the timing or enemy consumables and the understanding of when a situation becomes untenable are also essential parts of understanding plymouth’s job in a game essentially as mentioned previously in the Plymouth mentality chapter and by many of the AFF forementioned players Plymouth is a ship
That is geared to win games though Plymouth is not Invincible with many players noting its turret angles requirement of at least Light Team support to create crossfires and more consistent spotting to offset its inability to farm down bow on battleships alone due to a lack of H the
Ship regardless is noted to have a large influence on Battle outcome already due to the combination of its Firepower and consumable kit this is also the same reason why with its limitations in ships speed gun angles and an inability to individually stop High HP pushes many players attempt to fit Plymouth into the
Role of solely being a passive damage farmer only to be met with poor results plymouth’s role as a defensive zoning ship must be complemented with an understanding of objective based play and how you can use factors such as your teammates and smoke screens to multiply The lethality of your Armament damage
More valuable targets and be at the right place at the right time as a final disclaimer this this was dominantly described in a random or rank setting as opposed to a competitive one like many other smoke ships and light Cruisers Plymouth does not farewell in modes like Clan battles which greatly favor heavy
Cruisers but nobody is stopping the ones who Dare As many people already know Plymouth utilizes a superior Town class at in bral that makes it more resiliant armor wise than a minor tour unlike other Tech lines in the game who get access to tankier and better HS as they go up tears the British have a tendency to
Have to make severe compromises to be able to install the most modern tea makers this means that the Plymouth gains a distinct list of advantages over minor tour armor wise of which I have gone into detail in my document for this section I will compare Plymouth to minor
A much more familiar platform for many players before moving on to important interactions between arm and types interacting with s armor the first primary and most painstakingly obvious Advantage is plymouth’s lack of a steps door though the tea will taste worse Plymouth flat of vulnerability will make
It far more difficult to sit at the broadside as well as B oraon this allows Plymouth to be far more confident in Open Water situations despite having a worse Rudder as the chances of taking critical damage while angling is far less the second Advantage Plymouth gains is access to a ramed midsection deck
Which though covered by its super structure is capable of covering the weak part of its Citadel roof as well as bouncing every caliber of bbap that hits the middle of the ship unlike the minor tour which is covered all throughout in excessive amounts of tea bags and toilet
Paper Plymouth better recos an actual All or Nothing armor design providing far more safety Nets against dangers the third main advantage that Plymouth gains over not only minor but also many other light Cruisers that is far lesser known is having a 19 mm midsection plate rather than entirely
Being covered by 16 mm but penguin you may ask why the [Â __Â ] is having a 19 mm plate even important most players when understanding overmatch tend to jump from 16 mm to 25 as these are numerical values that are far more common in overmatch mechanics what many players
Forget or do not know is that there lies an Ean calibers between 234 to 283 mm that cannot overmatch 19 mm plates possessed by ships like Plymouth and higher tier Destroyers I will cover this in more detail when going through important Armament interactions but but the boy cried even with all these
Advantages Plymouth doesn’t get access to a super heal boohoo adapt and overcome I will not pull out the skill issue card but plymouth’s lack of a super heal is a decent trainer for most other CLS which also do not possess one in the end Plymouth is still a light
Cruiser and its armor is expectedly trash but my intention in showing you only benefits is to hopefully breed a mindset of pushing to abuse your Armor’s strong points rather than lamenting on getting [Â __Â ] by a battleship for free however I’m not here to be a philanthropist from here forth I will go
Through some important interactions common Armament have with Plymouth that are worth remembering a molter if light Cruisers were little children then molter would be their sleep paralysis demon though renowned for being the bane of many a light Cruiser’s existence prospective Plymouth buyers may be glad to hear that Plymouth potentially has
Has some of the best resistance to molter outside of not being able to be bomen at all for a couple of reasons the first counterplay pouth possesses is quite obvious it’s smoke though wasting a smoke screen to potentially avoid a CV Squadron sounds like about a good
Traders putting your month’s wage into a pyramid scheme when seen in the perspective of life and death the choice becomes far more logical and easier having the option to disengage with a smoke screen at all instantly places Plymouth odds of survival against small to far higher than other light Cruisers
Like Colbert Brisbane and nevi again Plymouth is not really foring about what you cannot prevent or have but knowing every advantage and choice you possess and exercising precise application the second Saving Grace for Plymouth is that though malta’s AP bombs have enough pen to reach plymouth’s Citadel its 109 mm
Of pen is insufficient to often comfortably citad of Plymouth Plymouth Citadel is split into three different amounts of vertical prot protection 95 mm underneath the turrets 83 underneath the for Castle and 89 under the midsection this while seemingly useless in stopping molter is far better than other light Cruisers like minor which
Possess only 68 mm of vertical protection for most of the ship as the 109 mm pen value of molter bombs only reach their maximum when falling from a perfect 90° angle plymouth’s thicker vertical armor can often elicit less CBL if the wter is not slowing down during
Its drop phase as the angle of incidence will be greater this will mean the bomb must pen more armor and devastating damage will be more inconsistent the third fallback is malta’s Bomb dispersion especially when broadside as well as the Nerf to mola’s Total bomb count this means that when angling
Plymouth very rarely takes any massive damage from molter though this of course puts yourself up to a cross five threat while all of this can be taken as only a Band-Aid over a gunot shot wound Plymouth admittedly still does fair better than many other light Cruisers in
This regard B 234 to 283 mm one of plymouth’s least known armor quirks is its previously mentioned 19 mm belt and this has an underrated impact in bouncing large Cruiser calibers between 234 to 283 mm this means that within large Cruisers any with a caliber lower
Than gan’s 283 mm guns will bounce on plymouth’s midsection Cruisers such as Henry castill and napi which would typically smash light Cruisers will find it difficult to deal with an angled Plymouth as this 19mm plate is an often little known or forgotten fact this has personally been exploited during my
Games more times than I can count which the following clip will demonstrate see high aring shells namely usbb interaction with Plymouth deck armor and vulnerable bow slha though Plymouth Arma scheme determines that the ship is essentially impossible to sit at from the mid section while angled I have had
Some instances of being Dev struck or smashed from this section of the ship after some analysis I have determined the cause of this being particularly High arcing shells especially those from US battleships or just shells shot over great Rangers are capable of penetrating the AR or B of the ship and hitting the
Face of the midsection armor block gaining free reign to then overmatch the vulnerable middle Citadel roof though this has rarely happened to me it is always good to be aware d AP bombs at tier eight and tier 10 Plymouth like many light Cruisers sit in a weird n
When it comes to AP bombs as though they can be settled theoretically by bombs from hakuu and MVR over penetrations are more likely ironically tier eight CVS such as Enterprise shakaku and paral in my experience have been more threatening even though this is not the case for
Other CLS such as minor or even J so why is this the case the threat of these a tier CVS to Plymouth lies almost entirely in its anti-aircraft Suite which courtesy of its FG class Roots is older than Joe Biden Plymouth is one of the few light Cruisers without
Sufficient AA to deter even tier eight CVS so be on the lookout e ddap and clap though this will not come into use as often a light Cruiser’s main armor belt is still capable of tanking some damage from destroyer and other light Cruiser AP some useful distances to know when
You get sit tled my lighter caliber AP is useful for informing your engagements with other CLS and DDS most people who play light Cruisers simply accept that well [Â __Â ] he can probably CLE me got to angle or I’m dead however for Plymouth knowing how far you can push the Bounder
As if your 114 mm belt can be the difference between half of your DPM so knowing some basic knowledge is important I have compiled a list of common smaller caliber guns and around the distances is where they will sit at V your belt which Plymouth players will probably learn through hard experience
Sooner or Later two different types of chamber that were were going to be available for this gun you had H which is what we have here you also had a for firing Square bullets and according to the patent the ground Chambers were for firing at CHR good human
A they had sharp corners and they would tumble and do a lot more damage those would be used specifically and only for shooting destroy though Plymouth has access to the same shells as Fiji and Edinburgh that had slightly flat bis stics but less a pen than the AP shells found on
Minur and Neptune in this chapter one seek to not entirely focus on the shells which is rather common Community knowledge but rather aspects of the Plymouth gun such as gun angles and its damage out put as a basic understanding of geometry dictates placing more barrels into a single turret will result
In poor a turret angles as of current until War gaming releases some badshit tier 11 super ship tman Vermont quadruple Barrel turrets in this game will generally have the worst turret angles and Plymouth is no exception for prospective Plymouth buyers it must be known that plymouth’s turret angles are
Not simply annoying or bad but really bad it is bad enough that plymouth’s turret is possibly the biggest real downside of the ship and Gamma play has to be changed to accommodate this weakness a couple of tips to not get punished by this are as follows one when
In Smoke be aware of How likely someone is to Blind fire you and make sure that if you are broadsiding multiple ships even when unspotted you are angling and both constantly moving at slow speeds throughout your smoke screen two make sure your smoke is not only one puff l
So you have room to move around three never get too greedy to use all your turrets in basically all situations as this can very easily lead you back to Port one of plymouth’s strengths is that it will always have access to half of its DPM regardless of Direction and even
260 K pdpm is not an insignificant amount of damage to dish out to compare even half a plymouth’s DPM is higher than 2/3 or the front-facing DPM of a jalter so of 10 times Plymouth users must be aware that temporarily sacrificing a bit of their damage must be prioritized for survivability now now
Plymouth turret angles while admittedly very bad are not the end of the world plymouth’s gun is also the reason why it can dish out so much damage which is what we will discuss next it’s AP DPM one of plymouth’s highest strengths aside from making Destroyer remains uninstall the game is its interactions
With other Cruisers particularly other CL though Plymouth does not have the best AP DPM it occupies a privileged position where it can either outs spot any ship that can smash it or outgun any ship that has better concealment some Cruisers that have similar concealment and better damage such as either a radar
Or smoke Miner tour will get out gimmicked plymouth’s unique position of being able to outgun many ships that have lower or similar concealment and Shadow or play around ships that out gun it heavily relies on not only its massive consumable utility but also its incredible DPM relative and the key word
Is relative to its concealment this kit as highlighted within the chapter on plymouth’s Battle role allows it flexibility and the capacity to control more engagements than its base stats would reveal the next thing that I will cover with plymouth’s gun is its Salvo weight if you are capable of reading or
Visually admiring the huge broadside of plymouth’s turrets it becomes abundantly clear that Plymouth stands apart from other Cruisers in its 16 gun broadside which unlike ships like Hector or Colbert can realistically be brought to bear in many circumstances what this means is that Plymouth as a light
Cruiser has an enormous Salvo weight or in simpler terms a lot of shells and damage in a single Salvo this slight Advantage is actually particularly important because Plymouth only has AP shells which means when you are trying to take opportunistic shots you want to fit as much damage into to a single
Salvo as possible another great advantage of plymouth’s Salvo weight compared to a counterpart like minor is how it interacts with destroyers due to AP ammo most destroyers when faced with a Plymouth or a radar minor tour will instinctually turn out upon being caught in a trap in order to reduce as much
Damage as possible what this means is that in the majority of engagements against DDS the very first Salvo in which you first catch a destroy a player by surprise and give them very little time to react is essentially the most valuable Salvo as they are either broadside trying to turn out or in
Otherwise vulnerable position where they cannot disengage any follow-up alos where the Destroyer has had more time to take a more favorable Position will result in escalating lower damage due to more AP ricocheting on an angled Hull plymouth’s large Salva weight but lower DPM means that the ship essentially
Invests high damage into its first most lethal cell being able to realistically chunk 11k damage with its 16 guns over something like 8K with minor TS 10 this has a higher chance of crippling especially a good DD player caught in your radar trap easier from the onset and is one of the
Marked advantages of a high Salvo weight as a final note I will place on screen a list of distances which your AP shells will sit at all various common targets which will help in giving you further options in Cruiser to Cruiser fights I fear no man but that thing it scares Meile hello so I decided to end up doing this section of the video just using my voice rather than using a textas speech program because there’s quite a lot of things to cover and if I go through text speech program it’s going to take way
Too long so Auto quality may not be the best but bear with me what I just decided to do in this chapter is to kind of go through um what how threatening essentially some ships are to Plymouth um and this will kind of help you gauge for example um how passively how
Aggressive you should play on a certain flank depending on what you estimate is going to be uh the enemy ship composition On Your Flank or for example like just informing your engagements towards certain ships and whatnot knowing your ship’s capabilities its limitations whatnot so I decided to do
Just like a threat to list essentially of ships against pouth because I don’t really see people doing this for like other ship reviews and decided that it would probably be helpful so as you can guys can see probably from the very first tier there there is a special tier
In this game especially for Stalingrad when it comes to Fred the pouth the reason why Stalingrad gets its basically owned tier is that if you kind of have to face a styling grad in Plymouth you’re going to quickly realize that Starling grad has all essentially all of
The tools to shut you down while at the same time you can do very little against it so the stying gr has radar it has above like um 19 mm overmatch with the 356 gun that has a very flat ballistic uh very good pen very easy to CAD Del
You even if you’re angled because of its good dispersion it’s very easy to shut you down and also has the ability to gather intelligence by itself which shuts down your like uh essentially like spotting Monopoly that you have over like other Cruisers because the radar outranges You by three kilm and a
Staring gr going bow onto you is some a Target which is very hard to farm down by pth especially because staling grad’s weakness is Hy which you don’t have so sing gr occupies its own tier essentially next ship that we’re going to go through that occupies s tier by
Itself is actually essentially something that you might not expect it’s actually Rhode Island and even though Rhode Island gets pretty trashed on by other BBS it’s actually very threatening towards a Plymouth and a lot of like other light Cruisers even stuff like G9 because Rhode Island is one of
The it kind of just fits a niche which is like which makes it very good against uh thin plating uh cruises such as Plymouth because as long as we don’t have 25 mil RH Islands lower gun caliber is really going to matter when it comes to overmatch mechanics while the ship is
Also really fast so it’s kind of just using a Georgia hole it’s a bit harder to hit than normal BBS and also Rhode Islands radar uh can match plth own radar range which is particularly dangerous because if for example you’re facing a good road Island player they
Can hold their fire and you no longer have a spotting Monopoly because you guys both share a radar range while at the same time Rhode Island um has very fast firing guns generally speaking when it comes to CL like Plymouth you’re a lot more worried about BBS that fire
Fast and have higher sh quantities rather than facing for example uh larger overmatch values some heavy cruisers for example so RH islands is actually particularly damaging towards pth fast firing guns it’s fast you can close a distance I’m pretty sure it’s actually faster than Plymouth with engine boost
And it has the intelligence gathering capacity to shut down your spotting Monopoly in AA we have quite a few ships actually now so we’re kind of getting to like just general threats you should really watch out for because you can’t really do much against them first and
Foremost you have mosa as well as Petro if I can find it um yeah here it is and essentially this is kind of a bit of a no-brainer MOS and Petro um even though they do not overmatch pouth of only 220 mm um AP they still do have the spotting
Capacity which outranges it by free k fre kmers mosa has a longer radar and also the faster fire rate at Petro has the um AP angles to catch you off guard especially because Plymouth has bad firing angles but it just has a shorter radar so mosa is a lot more fening
Towards P Petra mosa are both very hard to farm down when they are um bow on mosa is a bit easy like you have a bit more counterplay against mosa because you can uh like Citadel actually Citadel MOS it’s um if you went through were listening during the pl of gun chapter
It’s actually impossible to Citadel a petol imp pouth because of how the short fuse AP works but you can Citadel mosa regardless though they do have the spotting Advantage especially mosa which is very uh damaging because their team’s BBS and whatever will start shooting you and you will have to like basically if
They push into you you’re forced to go on like you’re forc to basically give up ground which is something you don’t really want to be doing too much in pth so they’re rather threatening against you next thing is really just um radar Cruisers that have decent radar range
But also more than two uh like uh gun gun caliber higher than 283 mm so essentially they can overmatch all of Plymouth while also having the um intelligence gathering capability to make sure that you don’t have that spotting Monopoly uh case in point here is uh Puerto Rico but you can also like
Fit in like Alaska over here is a rather frightening Ty of course because you get overmatched you get radar and even though they are a lot easier to f arm down than something like a Petro or stying r b on because of the the shape of the superstructure especially Alaska
It is still rather threatening because unlike um mosa and pro they do fully over Metro ship just like staring gr next thing is I mean really I think at yeah at this tier a tier I really just decided to put these three kinds of ships we’re going to go into the a minus
Tier and the first ship that kind of like occupies this tier if it’s over here actually um should be here yeah here we go is De Mo um de MO is kind of obvious because even though like petol mosa you don’t have that radar uh radar
Range or um like s you don’t have the overmatch you do have enhanced angle AP and I mean it is a lot easier to rush a DM in pth in something like a Petro Orin because you can rather easily kill a DM especially if it’s already damaged with
Four single fire torps to the bow but regardless um the cards are usually still in a DM’s favor because the radar outranges yours and DM is still rather hard to kill when it’s bout on it has much uh like it doesn’t have higher DPM than you but it has higher practical DPM
Than you and regardless it is just a hardship to deal with when it’s CED in a good position um next thing we’ve got to cover is laua because when a comes to BBS it it was already mentioned before that faster firing BBS are more dangerous but because lauia sap actually
Um very annoyingly pens 140 mm which is exactly enough to Citadel pth against its belt because it’s also 114 it is particularly dangerous because regardless of you know uh whatever angle you are at as long as the sap pen angle is fulfilled you’ll get cadel by low sap which is very annoying
And then kind of on that note you also have stuff like mecklinburg and buoy essentially these ships which can output a lot of uh AP down range at a very fast amount of time as well as in case of meinberg with pretty good accuracy these are the BBS that are like most dangerous
To Plymouth because overmatch isn’t really um necessary to deal with light Cruisers like play with only really like Worcester but with stuff like buoy and especially mecklinburg even one Salvo can be very crippling to your ship if you didn’t kind of like pre- angle beforehand so these BBS are rather
Dangerous next thing we’re going to cover is the B tier so we kind of just cover here like normal battleships um it’s kind of a very generalist statement but most battleships are pretty dangerous to play regardless because they can full overmatch rather easily Citadel your ship um ships as I covered
Already in P’s armor B Battleship sorry sorry battleships that have Foster fire rates but also High arcing shells like the American BBS because of like a certain quirk in plymouth’s armor they are rather dangerous because they can Citadel Plymouth at longer ranges um but generally speaking I’m just going to use
Montana here as kind of like an icon to represent all battleships but generally speaking the uh more faster firing and the higher quantity of guns Battleship has the more dangerous it’s going to be to a pth generally because if all your shs are going to overmatch then you’re really
Just trying to maximize the amount of shells and the accuracy of shs your like kind of throwing down range um to deal the highest like probability of a citadel as well as the most damage is possible so generally speaking even though I put all BBS here there are some
BBS which are higher above others um other than that you also have kind of like other radar Cruisers that have have a decent radar range but um may or may not like basic sorry they won’t have um guns that are above 283 mm in caliber so
These are kind of like uh radar Cruisers like Brisbane or like radar minow for example and even though they aren’t going to be really um killing your ship per se directly with their ship’s Armament the radar is still very dangerous because it uh destroys kind of like the spotting Monopoly you have with
Your radar and smoke and allows other ships on the team to take pot shots at you which will be very dangerous so I mean with like you know South Lake Brisbane 12 km radar even like that 10c issue window for brisbane’s teammates can lead to a death strike for you so
They are still threats you shouldn’t take seriously at B tier um going into B minus here uh the first ship I placed is Salem and then Salem of course is a lot less threatening than the Moine it is kind of dangerous uh as dangerous as De Moine within certain departments but the
Reason why it put be miny is because it has a much lower radar range so there is a lot more of an Avenue that Plymouth can use to play around as well as the fact that because plth radar 9 colus it actually gains a bit of a spotty Monopoly against Salem um especially
Because there’s a chance that Salem is also running hydro which I see pretty often but I mean uh with the enhan angle AP and whatnot it’s the same deal as the mo next next ship on the list is jiar so jiar is a ship that has under 283 mil um
AP but that AP even though it can’t overmatch the 19 M section of pth has enhanced angles and can pen the front and bow bow and off section of the pth so it is still rather dangerous as well as the fact that um it does have its
Smoke and getting into N9 cols range of a M even if you have that 90 mil midsection can be rather dangerous with that enhanced angle AP if you’re not careful so I did place it in B minus tier and then in this tier as well you
Have napoi which kind of like uh the AP kind of suffers the same problem with jota where you can’t overmatch plymouth’s 19 mil section but napole has good armor um andless a broadside to a p Plymouth of course which makes it rather hard to farm down and also if a napole
Tries to run you down you can’t you’re usually not going to be able to death strike it with fourts um as well as the fact that its secondaries are also going to melt you down because they full pen you so you have to be rather careful
With jroa and napoi even because they do have their kind of quirks even if their guns don’t overmatch 19 mil on that topic we’re going to go into CER where we’re kind of like facing Cruisers now like Castilla and also HRI who have um 20 and if I remember what was it
240 and I’m pretty sure napoi was how much I forgot but like it’s it’s below it’s below 283 can’t overmatch a 19 I know that for sure I just had a bit of a brain fart essentially these two ships how like even though they have a that
Mates 16 milk which is going to be devastating in something like a minor for example or even like a gan in some sections of the ship they are rather like kind of more so weaker than uh to pth than other SE because Plymouth has an enormous 19 mm section in the middle
Which can Auto bounce their AP so even though you know you would expect these Cruisers to be rather good against uh light Cruisers in general pth does have a bit of a resistance here but you still shouldn’t take them kind of like as nothing because if you do show broadside
They are still going to Citadel you especially with Castilla with its burst it can just one-hot you if you’re not careful but you do have that uh counterplay with your 19 mm midsection also here um this is something that people might not expect but running for like the game play that
I have I would uh kind of like put DDS that to uh dump a lot of torps especially ones that you can’t really see case in point here being yuang but also like Shima um to a certain extent and like other like uh Tor boats like some they can be rather dangerous
Because if if you don’t like Plymouth kind of like sometimes is a problem where even though if you zone out the DD um they can still pressure you when you’re trying to hold an area especially with like uh ships like yuang and samz which have a rather decent torp range
Very good torp range in the case of some uh that allows them to kind of like exert pressure on you and with pouth of course your light Cruiser you don’t have much torpedo protection so a single to even a single torpedo hit can change the
Core how C the game for you if it’s especially if it’s from Aima and so I find that usually when you’re smoke farming especially because you can’t have hydro on all the time and pth also is a kind of ship where you want to play kind of away from your teammates in a
Lot of circumstances to create the crossfire you can’t cycle Hydro of your teammates and that can lead you to eating or like trying to dodge torps more often than you would expect so honestly I like I would put like these like uh TP DS especially if you don’t
Kill them in time or if they’re competent as pretty high up there when it comes to uh DDS DD’s threats to pouth rest of CTI I mean you also yeah I mean for the rest of CTI there’s not like much else I’m probably going to
Miss some things but um you can just ask me in the comments I kind of do forget sometimes but for C minus tier you do have radar DDS so DDS like especially like smland and ragar I wouldn’t really put Gans up here because it has like Pierce
Um radar like rad sorry radar duration so unless like you’re in perfect coordination of a division like uh your random like random teammates might not you based on like Gans spotting but with radar DDS with higher duration like smland Yu Yang and also ragar they do
Pose the same kind of threat to you as like um radar ships like Brisbane would though to a lot more of a limited extent when they when you are spotted of course um their teammates can shoot you and that can be very problematic sometimes aside from that I would also rate um
Very maneuverable DDS like Le Maro um I I would say cabba that cabba like eats a lot of [Â __Â ] from AP so probably something like Gro or something along those lines especially DD essentially just very fast DDS where even if you do catch them in the radar it’s pretty hard
To kill them honestly if they are semi-competent because of the fact that they are so fast or they have other gimmicks like saturation that will Aid in their survival and of course if you can’t really kill the DD then it’s still going to be exerting pressure even if
You are limiting that with your area control so aside from that you Al have Cruisers um basically that like have lower than 234 mm Calibur so they can’t overmatch any section of Plymouth but they are still cruises they have AP they have like other things that can just
Like you know uh melt you down or Citadel you when you’re broadside so don’t like you know underestimate them and then on DTI you have basically other DDS so like stuff like I don’t know like Harland and stuff like that which really don’t pose much of a fret to you because
You’re designed to shut them down as well as also Cruisers like vansia which really don’t have like um kind of like any intelligence gaing gimmick not even a hydro so you have like an very extensive kind of like information Monopoly over them and also like Cruisers like Hindenburg which do have a
Hydro actually has an enhanced Hydro but the problem is the whole of the ship and the super structure has like plenty of shell traps so it dies to plymouth’s enhance angle AP very fast essentially that’s basically the Fret TI list kind of like just explained um how you like I
Don’t know like how you should be uh looking I suppose at your enemies especially when you for example you start a game you look at the enemy team composition and you kind of like are judging uh what you can do what you should do how passively or aggressively
You should play um this is just going to be kind of like a bit of a guide in your players um and you know will take take this still with a grain of salt because it is still just my opinion but we’re going to go on to the next section of the
Video step number one use two screws there’s only [Â __Â ] one step number two screw through plank how the [Â __Â ] am I supposed to screw that step number four C your ass down and sit with hey honey just been grounded by an instruction manual though other ship guides will give you a
Stat overview and then ask you to experiment and play the ship yourself or provide a redundant statement which runs something along the lines of how each battle situation is different and as such describing how a ship plays a game will never be the same I have decided to essentially create a flowchart style
Guide to give particularly New Plymouth players a general game plan to help inform them of how to play it is my hope that this basic idea will allow play players to gain more experience and build their adaptability skills it must first be understood that Plymouth at the
Beginning of a game is a tactically focused ship your game play will be limited nearly always to the flank you spawn on or the flank you choose to go to and because of your low ship speed which makes rotating across the map slow and difficult you will not be moving
Much until Your Flank has been entirely secured with this understood the first question you should ask yourself in a game after you have decided where you will go as soon simp Le one did you spawn with a destroyer if yes then you will essentially Shadow your Alli ship
Assuming it is going towards a capture point if there is no capture point then occupy an important choke point instead if you did not spawn with a destroyer On Your Flank then depending on what you estimate the enemy lineup is going to be you have to decide whether it is worth
The risk to go into the cap yourself using Plymouth Superior concealment and Firepower with either option your preliminary goal is to gain control of the cap and gain what is commonly called win condition for newer players what this is is essentially a certain state of the game which if maintained will
Lead to a game Victory as mentioned in plymouth’s battle role the ship’s dual objective and defensive Focus means it excels at gaining and maintaining wind condition at least tactically on the flank it fights on however this is where the second question comes in two are you
Able to get the cap if you have gotten the cap app are you capable of maintaining control of the point if the answer is yes then you continue to maintain control to gain maximum benefit from that cap if the answer is no to either of the two questions then your
Goal transforms to becoming more defensive than objective focused here your goal becomes to hold the enemy push for as long as possible for your other flank to hopefully make a push of their own essentially even though you may not have gained win condition on Your Flank your presence is capable of of
Preventing the enemy push from spilling and flanking over to another side of the map allowing that side to more easily play for a win condition of their own however if you are able to maintain wind condition there is a final question to dictate plymouth’s General gameplay loop
Three if you are capable of maintaining a capture Point are you able to entirely rest control of a flank if the answer to this question is no then simply continue defending and holding the cap however if the answer is yes and you are able to completely beat back the enemy on Your
Flank this is usually the first time in the game that Plymouth can consider moving and rotating to help another flank Crossfire an enemy’s side or help to stall another enemy push from the opposite side of the map this is where game conditions unique to each match will affect judgment and where
Adaptability is more important as a small disclaimer this general guide is mostly aimed at people who have little or no experience with Plymouth as game conditions and adaptability May radically shift any of the steps in this guide so I decided to use just voice instead of just a Texas speech generator
Because there’s a lot to cover in this and I’m not going to type everything up cuz don’t take way too long so just bear with me so with this game this the first game we playay this is a relatively simple game right there’s not really
There’s no out subss on en side and the only real like threats to me that I think are in this game is probably the mosque ver walk maybe but the good thing is that on this map I generally know where the walk and the mosa are going to
Go if they are going to be Lake right they’re either going to be in this like group of rocks kind of like hugging one of them or for example if it was a mosa maybe like most likely they’ll probably like maybe hug uh it’s a potential that
They would hug one of the middle WS or just be hiding right so I can kind of like ascertain the relative certainty where they are and because I know the enemy DD is basically going to be on the other side enemy DD is not in a div um I
Know there’s not going to be any DD on this side and I make the decision to cap right that’s one of the really good things about Plymouth is that uh any Cruiser kind of relative to your concealment can’t really Al gun you right Cruisers like you know kakami Gan
Austin these ships that have better or close concealment to you get smashed you eat them for lunch and other cruisers for example like you know um brisman and stuff even radar either can’t outs spot you or don’t have as much utility with you maybe the most dangerous is a radar
Minnow but you’re going to either have smoke or a radar advantage over him which you can exploit you can kind of see that when I’m moving towards a cap I’m facing my guns towards the rock formation because if a MOS is spawning on this flank which it isn’t uh judging
From a mini map or a walk they’re most likely going to go there so I choose to kind of like enter the cap leaning towards the right side you kind of see the then and this is where the real concealment Vantage comes in right the
Van can’t really outs spot me and I can now put myself in a position uh where I can sling AP at him and I can Crossfire with my Bon my GK against V right he’s forced to turn out and as you can see later on I can enter this cap and kind
Of start Ping him right there really isn’t any opposition for me on this flank when it comes to these or whatnot so I’m basically going to take this C for free I’m going to make a bit of a slip up where because I didn’t really
Factor in the Dell of my ship um I’m going to slip out of the cap but no matter because making sure that even if it’s like a minute late is going to be such a huge Advantage for my team right as you can see um it’s going
To be a lot of ships sped on the mini map it’s going to be like I think in total later on seven ships on this flank and you can already see that I’m putting myself in position and I’m kind of thinking to myself that I must be king
Right my job here is push um that’s why you can see like I’m mainly fing out over here but like sometimes turned to vansia and what I’m trying to do here is fing between targets making sure no one really wants to push right because no one wants to be farmed from a ship
Farmed by a ship they can’t see from smoke so I’m just making sure that no one wants to push uh my GK is killing himself which is even worse and that’s kind of like makes us that we only have three ships defending this FL but this
Is the kind of uh situation that lth really like excels at right is that truck are basically fighting sort of like action against a numerical Superior force or something play with and you know some other Cruisers are particularly good right for example if there was a g in this flank you would
Would also be really nice but if theoretically let’s say there was a DD um on this flag trying to basically push on the enemy team G9 would be in a vastly inferior position to defend his flank than a plth you can kind of see um from this current position of game we
Just got the cap and this is very important right um it’s super important that we got this cap because first off we are sh tactically for this sector of the map and because you can see our Shimmer has got a midcap which isn’t as table as a but still is very important
We can start relieving pressure on C because um on C the K has to be tied down in order to maintain c cap and we’ve also relieved pressure on that s that the ships kind of like in spawn over here you can see are basically kind of allowed to kite and still maintain
Wind condition because we’ve gotten the cap on outside right kind of see that you know the ven has do in the memo if he doesn’t push on this side his team is going to lose right and we can kind of exploit that Advantage um all seven ships don’t want to push at the
Beginning because of course you know it’s scary to push into smoke right they have to push in order to win and you can see that I’m kind of flipping between different targets the ven the Handover stuff like that in order to kind of like constantly check myself and make sure that
You where I’m like stuck and they’re going to basically kill me use eggs and my smoke start farming the ven here at this point in the game what I’m really scared about um especially when I was playing with that by Shimmer would die right cuz I’m pretty sure that Shimmer
Was flitting on the edge ofar and I was very scared that vanesse would try to make a break through mid because there’s not really any ships we have to Crossfire him if was mid and just get is our only DD I have to make sure he stays alive later on for
The inevitable engangement with Keo so I’m just farming down the vent between then and the other ships that’s why I’m kind of like free looking uh between Salos in order to make sure the handle doesn’t get too close because had way too much HP if he decides to
Just hard push we can’t kill him in time before he will G and I have to run right this is something you have to do in Plymouth when you’re fight against a vast Superior force is understand that you can’t St no smoke forever right your smoke is not some sort of investment
Where you know like leaving it early will mean you don’t get the maximum value out of it making sure you stay alive is far more important than you know staying like your smoke for the maximum duration the vent is kind of like you know backed off and like you
Know now I have free rain over the Hanover because he’s mided for some reason I think it’s because l first one but it’s not too much of a concern me because at this stage of the game the fact that I was able to get the
Cap and still be in a Rel position to hold back the enemy push is something I would uh gladly pay half of my HP for especially since I can heal some this back the Hanover has got a memo so now I switch my attention to the Yamato which
Is like you know I haven’t really upon so he doesn’t have doesn’t feel as much pressure as Hanah right my Smoke’s on to fade so stop firing um just go torp the Yamato prematurely because he’s pushing in slightly he’s going to go into the
Range of my torps even if they are 10 km so I now focus on trying to reposition myself into a better kind of like place I also see that on the map my Bon is kind of like moving towards the wide sector left side of this map so I kind
Of like decide at this point I want to stay here right because later on in the game I want to be in a position where I want to Crossfire the enemy team my M another thing you’ll see that I’m going to be doing a little bit throughout this
Game is that when the V dies the Shimmer decides to actually go back towards outside and the thing with Shimmer is that because of detectability or the torps are pretty bad you don’t really want to be kind of in a position where the enemy team can simply just
B I’m always going to try to Crossfire you see a shimmer launch TPS and then now I’m putting the yam in a more precarious position where he either has to broadside to my AP or he turns in and he will eat Shimmer TPS right actually n
Two lucky Corps over there and see later on I’m just making trying to confirm the kill’s yam I’ll just switch later to the other yam on the right left side because I just shps like okay they’re going to finish him so I don’t bother with him anymore I’m flipping over to this yam
Because he’s actually right and I’m going to have to make sure that he doesn’t he basically isn’t able to make any sort of play as long as I am here as you can see I predicted that the grin was going to move over the other side I
Start talking the yam to escape PA because yo kind of realizes he [Â __Â ] up because he the or he right neither of them are going to be a very advantageous uh kind of situation for him just t where I think he’s going to escape which is around like basically
The rock kiting out with the rest of his team and you can see that even though he um he decides to basically broadside me again to kind of make sure we don’t you take more damage from the bagoy which is also very uh beneficial so essentially this is just some basic torpedo
Marksmanship you’re trying to like kind of like read the mind of your opponent a little bit and make sure that even if your torpedoes sa fails you put the enemy basically in a bad spot so you can make even miss beneficial towards a team you’ve seen a yam is taking crap T of
Damage because he’s in a crossfire like and me and he just m and at this point we’ve basically won this right the isuma the reum the hanova are pushing out and it’s at this point that we have basically two options that we can consider the first easy kind of
Way out is to make sure that we just chase the AUM and the repop make sure they can’t ever like you know counter push but that’s not really what’s on my mind as you can kind of see I’m kind of thinking over here I’m Freel looking and
Then I’m decide to basically go to Mid right the reason for this is because if the enemy ever wants to win this game they have to cut through mid and make sure they get the mid capap right even though it’s not the best position because we and ISO kind of crossfir
Their POS uh their push into mid it’s the only way they going in G right and as as you can see I just called it the makes a spearhead into b i ping it um to bring attention to my team and I start moving towards B all
Right what I really don’t want is right now is my Shimmer to actually just YOLO himself into B and get himself killed because it’s 17900 Shimmer I’m just basically you know telling him to get back here because I don’t want him I don’t want to lose him basically right
I’m doing with Plymouth a lot of things you have to um you got have to think about is the survivability and support of your own destroy because pth even though you can destroy us by yourself benefit massively from having DD pack up so now what I’m kind of really concerned
About is the repub and hanova you can kind of see like I think later on yep now I’m kind of like flipping between them and also like the C because I want to make sure that I don’t get kind of like cross shotted out before I can get into position
Where I can zone out the for out my Shimmer right Shima actually managed to get in the C just before flipped and keep himself alive but you’ll see kind of later on that they’re going to meet right the and the shim are going to meet
And I’m just like I have to open fire here because I have to put pressure on this ke make sure he doesn’t just like in and gank each so I decided to make kind of like the risky decision here to just like uh fire on a make sure
That zone out and just like smash our Shimmer for free I do eat a bit of damage here and I do make a bit of a misplay later on because I get kind of like a bit of my HP shafted and then I decide to smoke after I go under
Pressure which is something you don’t really want to do in you don’t for example want to eat two set of dolls and then just like just like Panic here I don’t really have a choice I do have to stay here because if I’m not here the can just rush in into our
Shima you can see our GK and Sima are kind of scared they’re just like running away I have to stay here in order to make sure my sh Hydro because I know trb the Keest trb and my maximum priority right now is to make sure I don’t eat
Any TOS right this is thing with pouth sometimes you can’t use all your want and this is something you going have to learn eventually is that you have to prioritize your own Survival in some situations over getting your maximum 5 time so over here I can’t really any health I
Just got JV and another thing see is that this is something you need to do when you kind of cast smoke in Plymouth is that you have to think about how you right as you can see in this kind of game of course I’m just trying to like
Shootter like you know the push that is like jumping into B to make sure they’re like they’re further press but I’m also reversing kind of like angling my way out so I can have an escape path onto the islands on my left side right um You can see I don’t have any
Smokes left and I have to save this second I make sure the doesn’t uh you know push back or they don’t push back the other ships don’t push back the going actually Nets the here but if he didn’t die I would still have to stay here
Right and I kind of make a play towards Island here but essentially at this point the game’s won they haven’t pushed in time and we were able to hold back the push um for long enough that we were able to hold our win condition and win the game
Right what’s kind of really important about this game that I want to emphasize is that even though it was very simplistic matchmaking right I didn’t really have any Sub C contend moves so I could take an aggressive position one thing that this game really shows well is the value of capping right with
Plymouth and with other like light Cruisers in general you can’t be afraid of making a more aggressive or stronger play because that is what got is going to Neto those like um gamechanging kind of outcomes over a long period of time if I didn’t cap that at the beginning
Took a more passive position the enemy team would have easily just rolled through a flake right so making sure you cap especially in situations whether or not you have a DD if you have a DD of course you help your DD to cap you like a more second line fire support ship but
If there isn’t any DD you have to like you know sometimes take the initiative and make sure you cap for the enemy team right and in that way you’re able to maintain your wind condition for a longer time right and the longer you maintain your wind condition the more
Value it gives you and the harder it is for the enemy team to basically uh snatch back victory for themselves
19 Comments
Best youtube pfp
I'll add a master comment here to compile answers to questions, feedback/suggestions, etc so you can check here if Ive already answered a question
Edit 9/03/2024
Thanks for the warm early reception. Since exporting and uploading took forever I just uploaded and went to sleep late at night. I'll address some things now.
1) Video Chapters
I've added some video chapters to easily navigate between different parts of the video. I was already aware of how most people probably wouldn't want to watch through the entire tier list or battle explanation, so the chapters are there now for your ease of use.
2) Audio
I saw this one coming from a mile away but the audio quality is terrible especially from the battle explanation (for that section that was my second take, I was too tired to do a third and just decided to caption it) and the only real excuse I have is that for this video I didn't really use a mic at all- I never thought I would ever make a video where speaking was necessary so I didn't make any relevant preparations in this department. In the future though I will make more ample prep and tweak some settings that I am only NOW aware of if I make videos like these, so my apologies to you all.
3) How does Plymouth compare to Gibraltar
I personally haven't played a lot of Gibraltar but from what I have played, Gibraltar is a lot more focused on damage farming, the ship has a lot of armour related weaknesses similar to Plymouth but you have a lot less utility, and even though your AP is really good against destroyers you are going to constantly to be zoned out since you don't have the capacity to spot them
It is similar at the beginning of the game where you help your DD, but it feels a lot more limiting because you don't have the consumable kit other than smoke. Instead you ahve punchier guns which honestly are kinda fun to use, you have good gun caliber AP with a really good reload for the gun's size and is nice against CLs covered with 16mm
Another thing which I actually didn't really mention as an advantage of Plymouth in the video (that one of the players I asked/interviewed of Plymouth mentioned as a really good point) is that the ship is incredibly compact when it needs to set up its gimmick/gameplay loop, the ship is small, has a low smoke firing and doesn't need to really move around (which requires more space) like kiting/juking cruisers. Compared to Plymouth Gibraltar needs a lot more space to operate because you have a higher smoke firing penalty, have a need to kite and move around and are less maneuverable so you need more space to idle around and have an escape path.
All in all, Gibraltar gun is pretty fun tbh, it is definitely more gun focused, while Plymouth is smaller, more compact, and more utility focused
4) Where's your build
Here: https://app.wowssb.com/ship?shipIndexes=PBSC510
5) Where's this doc you're talking about?
Here: https://docs.google.com/document/d/1MB70O0Nsi9Nt7VL1qBy2D2A5siuPfs1iKjPIZRfePQE/edit
Understand though it is a little bit outdated.
6) How does Plymouth compare to Belfast '43?
Actually probably the closest comparison to Plymouth's role, but Belfast '43 is much inferior in performing this role.
Their battle role is theoretically the same, but B43 lacks something very important I call 'staying power'- essentially the ability to stay sedentary in one position and control territory around it. As said in the video, though Plymouth lacks the raw torpedo or gunpower to outmatch some other defensive cruisers, Plymouth's staying power is arguably better than cruisers like Jinan because destroyers do not easily zone you out because of radar, and other ships and CVs don't zone you out as easily because of smoke (unlike something like for e.g. DM).
B43 has a similar role to Plymouth because theoretically, it also has these tools. In fact, B43 actually has better conceal and thus a smaller distance between its conceal and radar ranges (which tbh isn't that noticeable when I played B43). The problem with B43 is that all of these tools: smoke, radar and firepower are vastly inferior to Plymouth, whether it be short burst smoke which protects you for a limited amount of time, radar duration that is short and can't match the capture timer of a point, or incredibly bad DPM that doesn't work to discourage pushes (even if you have HE). So essentially, B43 ends up being more limited and far more dependent on good teammates then Plymouth, though they should be really performing the same role.
ah shit i didn't even realise it was 1hr, i just saw it was from fatfluffypenguin and clicked.
Spicy Thumbnail
Asking opinion of 2 ruzzians… its like to have a sweat conversation with guys from Al-Qaeda.
Cant accept it
Excellent Guide, fun memes and so much Wisdom 10/10 would watch again.
the most annoying ai voice ever!
What Text to speech you use for that videos?
good vid
damn, you weren't lying when you said your current audio setup isn't good. Still a great guide for a great ship tho
This is the crutiest audio ive ever heard
CL’s – high risk, high reward
An 1-hour guide from Plymouth lover for Plymouth lovers, love it =)
It really shows this ship kind'a sucks when it was compared being in the Philippines… LOL
How does it compare to the Gibraltar?
Would you recommend Plymouth if you're a player that enjoys Belfast'43? I know that Belfast '43 has HE and short smokes, but after watching the video, it feels similar, although the short smokes may force you to reposition/move a lot more.
I think Plymouth is what you get if you put Belfast 43 or maybe edinbruh 2 tiers higher
"..titanic work to be sure but I'm too stupid to comprehend it"
What about CV's in TierList?