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    Battlefield V is renowned in the gaming community for being one of the most historical inaccurate and insultingly disrespectful depictions of World War 2. In this video we analysis the full extend of this games inauthentic nature by listing every one of its historical inaccuracies.

    *_____ Timestamps _____*
    0:00:00 – Intro
    0:00:21 – Prologue, 1918 – 1944
    0:25:00 – “Under No Flag” – North Africa, 1942
    0:48:14 – Nordlys” – Tinn, Norway, 1943
    1:00:22 – “Tirailleur” – Southern France, 1944
    1:15:49 – “The Last Tiger” – Cologne, Germany, 1945
    1:31:55 – Outro

    This video was a massive collaborative effort with much of the critical research sourced from our team including Davidson, Karabiny, K-Nyne, FeReinsm, @munanchoinc and ,the supportive community in our discord group, along with several other sources. Massive thanks to everyone involved and to you for watching!

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    Patreon: https://patreon.com/TheFrosty1
    Become a channel Member: https://www.youtube.com/channel/UC15nwNGdEVUClJf8O0Qu87g/join

    _____ Main Key Sources _____
    https://www.imfdb.org/wiki/Battlefield_V
    https://www.igcd.net/game.php?id=1000013704
    https://www.impdb.org/index.php?title=Battlefield_V
    https://80.lv/articles/001agt-dice-behind-the-art-of-battlefield-and-battlefront/

    Please note that there were hundreds of other sources used in addition to this but due to the descriptions word limit, we cannot list them all here. Please contact me or the team via email or discord for any inquires.

    What am I looking at!? How about you ask an actual veteran next time DICE? It just keeps getting worse… This is a straight up wrong and disingenuous message. Real people gave their lives for these heroic operations, yet how does the game treat them? By replacing, ignoring and utterly disrespecting their entire existence!

    The game’s story starts with a Prologue section which begins with this shot from Battlefield 1 of a WW1 African American soldier of the 369th Infantry Regiment facing off with a German soldier. The 369th did mostly consist of African American forces

    Who did see service in the Western front during the later stages of WW1 however it was a segregated infantry regiment in the US military and was absorbed into French units when they entered WW1. So, it is incorrect to see them mixed in with the white American soldiers

    Seen among the bodies in the lower left of the screen. As more closely seen in Battlefield 1, the Imperial German soldier is wearing an M15 Feldmantel with incorrect red piping, Anachronistic WW2 era Y-straps and also Anachronistic 1939 Marschtiefell boots.

    While the Harlem Hellfighter, along with all the other American forces seen among the bodies instead of wearing correct US M1912, M1917 or M1918 tunics, have British gear on, including a 1903 Service Dress, 1908 webbing and rain cape. The game then shows a statue of the 2 soldiers in London,

    However this statue never existed in reality, and even if it did, it would probably make more sense for it to be one including a British soldier, rather than of an American and German, since it is in London. The German blitz bombing of London did not begin until the summer of 1940,

    Not the games presented date of 1939. The cutscene shows British forces being transported through London in loads of German Opel Blitz trucks. English Bedford OYD trucks would be a suitable replacement. Instead of having their correct Pattern 37 or 40 uniforms, many of the British foot soldiers throughout the game are wearing incredibly inaccurate,

    And in this case anachronistic, American M1942 paratrooper jackets and pants painted in brown. As the name would suggest, this uniform was not even introduced until 3 years after this sequence in 1942. The British brodie helmets in game are all the original first world war Mark 1 version reused from Battlefield 1,

    When they should be the newer Mark 2 model by now. The fella in the middle to the right is for some reason wearing winter camo pants. And they are all armed with Sten Mark II sub machine guns, which were not introduced until June 1941.

    We then get brought to Norway to partake in a British paradrop during the 1940 battle of Narvik, but in reality no such British paradrop into Narvik occured at all during this year. The Paratroopers jump out of Douglas C-47s This aircraft did not even have its first flight until December of 1941

    Over a year after the shown date. The historically not-present British Airborne also have completely incorrect uniforms; they are again wearing the anachronistic American M1942 Paratrooper jackets and pants this timemostly painted in white along with M1 paratrooper helmets which began production in the summer of 1941.

    The 1st British Airborne Division was not even founded until 1941 so there is no real suitable replacement for them here because their airborne simply did not even exist yet in 1940. The player jumps with his still very much so anachronistic Sten in hand ready to fire while descending which was not done in

    Reality. When we land we are immediately out of our jump harness. Or are we just dragging our now invisible whole parachute behind us the whole time? Our melee weapon is a Fairbairn Sykes commando knife, which is an anachronism here since it was not produced until 1941. Some of the British soldier

    Including our protagonist Billy Bridger in the later “Under no Flag” story are wearing a non military issue jacket based on a modern reproduction of a “1930s leather racing jacket”. Some of the British paratroopers here are also armed with German FG-42s which is not only incredibly misplaced but also anachronistic

    Since the first version of FG-42 was not put into service until 1943. instead they should have more proper weapons like Lee Enfield rifles, Bren LMGs, etc. Among the wrecked ships in the Narvik port is a reused asset from Battlefield 1, being the British Navy’s HMS Iron Duke.

    Its appearance here makes 0 sense as during this time the HMS Iron Duke was decommissioned, badly damaged and beached in Scapa Flow, Scotland. Many of the Wehrmacht soldiers throughout the game have absurdly incorrect modern day Chinese PACA vests in a setup that vaguely resembles the uniforms worn by Italian paratroopers,

    But featuring MP-40 magazines and worn over their standard army issue feldbluse, instead of jump smock. The common helmet insignias on the German Stahlhelms seem to be completely absent throughout the games story mode Some of the soldiers have M43 field caps which are anachronistic for this sequence

    And all the other scenes and levels set before 1943, so should be replaced by a sidecap or M35 Stahlhelm where applicable. This model in particular is also wearing a civilian style trench coat instead of an army issue greatcoat or feldbluse. Throughout the game all forces, including the German soldiers, drop flashing British

    P37 ammo pouches colored in olive drab with an ammo patch slapped on. They contain bullets that apparently fit all our weapons regardless of their calibre, this is of course a gameplay feature, but it is still; obviously inaccurate and misplaced. Since the MP40 had only just been introduced in the sequence setting of 1940,

    Most of them should still be the older models such as the MP 38s. Also MP40s were usually issued to NCOs and Squad Leaders The majority of infantry throughout the whole game should have higher numbers of Kar-98k’s instead. Throughout the game the German troops are seen using

    The MG34 Panzerlauf on AA-stands as their main mounted MG. This is very unlikely since this version of MG34 was designed and used as secondary armaments in tanks and other armoured vehicles. Most of the ones in open air should be changed into regular MG34’s and MG42’s for the later missions on lafette tripods instead.

    A Royal Air Force Spitfire is seen friendly firing at our position, the only British aircraft used during the battle of Narvik in realty were much older Fairey Swordfish biplane torpedo bombers from the HMS Furious, Sea Gladiators from the HMS Glorious and 12 Hawker Hurricane fighters of the 46th Squadron

    That engaged 2-3 German He-111s but not during the land battle. No Spitfires were present during the fighting at all. The Narvik port town, especially around the Iron ore shipping dock was under the constant threat of shelling during the battle, meaning a black out would be in place,

    Yet the majority of the houses lights are all on in the distance. A Tiger Tank somehow appears on this iron ore shipping dock in 1940, 2 years before it first entered service. Libya 1941 The Tiger then transitions us to our next sequence in Libya 1941, where the tank’s appearance

    Is still anachronistic by at least 1 year. Brillant Dice Like in many other media depictions of the North African campaign, this game features a complete lack of appearance or even mention of the theatres highly prevalent Italian forces or any other allied force outside Britain, the US and France not only in this sequence

    But for all the other scenes and levels set in North Africa including the entire subsequent “Under No Flag” War Story. On the back of our Tigers turret is a fictionally designed tricolour flag of the German Empire that looks sort of similar to the Imperial German Navy jack but with a Balkenkreuz instead

    Of an iron cross. We go on to see this outdated customised flag appear in multiple other places throughout the game, even outside Government buildings despite the German empire ceasing to exist in 1918. The terrain does not fit the Tobruk region at all, the area should be more flat with

    Rolling hills rather than steep cliffs Panzer IV F2 or Gs fight alongside us, even though they were not produced until a year after this sequence in March 1942 (date is 1941) All of the Tigers, and Panzer IVs should

    Be replaced by the Arika Korps most common tanks: the Panzer II and III for all the levels set in North Africa. The British, American or whoever these allied soldiers are even supposed to be anymore, instead of wearing standard Khaki drill uniforms are seen all still wearing the same white painted American

    M1942 Paratrooper uniforms and motor racing jackets in a desert environment.. Keep in mind that the US had still not even directly entered WW2 yet German PAK 40 anti tank guns are being shot at us even though these did not enter service

    Until 1942. It should be the English QF 2-pounder instead for this scene while the enemy one we capture in the later “Under No flag” story” should be a Pak 38 instead. In a random bit of friendly fire, one of the soldiers firing the Pak 40s at us are German

    Wearing the same white uniform from the Norway scene. Also the Pak 40 would usually have a crew of 6 to properly use, yet all the ones in game are operated by only a single soldier Inside this watchtower is a single standalone, French colonial soldiers armed with a German

    Panzerschrek, not first produced until 1943. We are just a few minutes into the prologue lads and everything is already completely bandaged. T17E1 Staghound Armored Cars show up, at a minimum of 3 years too early since this vehicle did not see combat until 1944 which should be British Daimler Armoured Cars instead.

    Alongside American M4 Sherman tanks not introduced until February 1942. Even our commander refers to the tanks as American, even though the US still had not even directly entered WW2 by this stage. Even worse some of the Shermans have American T34 Calliopes attached which were

    Not even designed until 1943 and not used in combat until early 1945. And the Calliopes fire too big and incorrect rockets, they should be firing the rockets seen on screen now. Overall the Shermans here should be replaced by Matilda Mark 2s, or Crusaders tanks.

    Considering the enemy tanks are approximately 500m away, your shells have far too much drop, especially since the muzzle velocity on the Tiger’s 88mm cannon is 780m/s Regardless of what variant of tank or what explosive we are using on it, all of the tanks

    In game will explode violently and have their turrets completely fly off upon being neutralised. This did occur in reality in instances where the ammunition in the tank exploded, however for the most part there destruction should be less dramatic with the majority of them

    Suffering from “brewing up” from an ammo cookoff but no explosion. Pretty much all of The Shermans’ turrets pop off the hull after being destroyed by the player’s tiger. In reality the Shermans wouldn’t explode violently after being hit by a Tiger, as the Sherman was known for its crew survivability especially on the later

    Models with wet storage. I mention the later models because all of these tank combat issues reappear in the later “The Last Tiger” as well. The following sequence puts us as a colonial French soldier at Kasserine Pass, 1942. When this game was first released it incorrectly stated that Kasserine Pass was in Algeria

    Instead of Tunisia, however later updates then changed this to the correct location of Tunisia, But even with the games updated info, it still makes no sense in terms of the year settings, since the Battle of Kasserine Pass took place in February 1943, not 1942.

    The French forces at Kasserine were under the command of French General Edouard Welvert whose objective during the battle was to hold the western hills (djebel Chambi) that overlooked Kasserine, contrary to the title of this little portion of the Prologue, the French were not

    Behind enemy lines at this point as the enemy did not breach any of the French defences. Plus, Free French forces were not deployed directly at the pass but on the left flank of US forces. Although some had fallen back with the Americans and small units were

    Mixed together and thrown in the way of the Axis unit forces. Nevertheless, there is no exact evidence of the involvement of the Tirailleurs Sénégalais behind the enemy territory portrayed here Kasserine Pass does not have any old Roman forts around the area in reality. The nearest

    One would likely be Bouderiesse which was located 50kms away. There is also no large canyon, with a large arch bridge in the middle of it at Kasserine. Despite not trying to conceal themselves in the same ghillie wrapping, our French soldier

    Is for some reason using a ghillie wrapped German K98 Sniper Rifle. Since there are very limited sources of even Germans snipers using ghillie wrapped K98s, it should be replaced with a French Lebel 1886, or at this point considering they would be likely supplied by the British and Americans, a Springfield or Lee Enfield.

    The French forces use some kind of rocket launcher to fire against the convoy in the canyon. This is likely anachronistic as the Free French forces may not have been supplied with the M1 Bazooka at this time and even if they were they would only be supplied to

    The non colonial units as they took priority. And the use of any captured German launcher such as the Panzerfaust or Panzerschreck would be anachronistic for the 1942 setting of this sequence. Again a Panzerschreck rocket is fired at us, still a year too early to appear here in 1942 though.

    Our comrade next to us has Olive drab US Mark 2 Grenades. These grenades were not painted olive drab until around 1943, so they should still be painted in their pre WW2 bright yellow color, or replaced with French F1 or British Mills Bomb grenades.

    The Panzer IV crewmen who somehow initially survive their tanks’ ammo rack explosion causing the whole turret to completely blow off are seen crawling out of the destroyed tanks wearing infantry attire including helmets instead of any proper tanker uniform.

    Despite having no visible payload the fighters can somehow drop a bomb large enough to destroy the pillars holding up one of the segments of the arch bridge. This is rather dangerously close here as the Germans are literally less than 50m above the bomb explosion, and not to mention are on the bridge itself.

    All of the aircraft in the desert settings in game lack appropriate desert camouflage. As seen here in this Bf 109 the pilots and gunners of all the aircraft in the actual gameplay, including the German ones are WW1 British pilots whose models were, yup you guessed it, shamelessly ripped right out of Battlefield 1.

    All of the German fighters throughout the story mode have a yellow band on them which tells us that they are apart of Jagdgeschwader or JG 11 (good luck pronouncing this, “Jagd-ge-shvarder”) which was only formed in April 1943, so why they are seen before this year in Africa and Norway is anyone’s guess

    When JG11 was formed they only had 3 groups as they were split from JG1. This 109 has the marking for a 4th group, 11th Squadron as indicated by the black lettering and half squiggle on the side which would make this fictional.

    Our pilot is referred to as “Yellow 7” despite us earlier seeing that the number on the side of his aircraft is 10, not 7. It is possible that it changed during the transition but regardless the actual Yellow 7 of JG11 was a Focke Wulf 190 A-6, not a BF 109.

    As a matter of fact, JG11 was mostly composed of Focke Wulf 190s, with only a few squadrons having BF 109 G-1s and G-6s, the fighters seen in game are Bf 109 G-2s however which were not in JG11 whatsoever. Strangely enough there are only 3 additional 109s attacking the bomber formation (that

    We can initially see) however German squadrons had 12 aircraft and 3 squadrons per group, so where are the other 109s? We can straight away see that the dials in our cockpit are messed up, the altimeter does not adjust when we fly up and down, the clock’s minute hand moves far too fast,

    And the boost gauge by default is 0.8 ATA, which is alarmingly high for cruising speed. Also the cockpit itself is modelled on the E version of BF 109, despite the outside build of the plane being modelled on the G-2 variant. The cockpit should look like this to match the G-2 model. https://airandspace.si.edu/sites/default/files/images/callouts/NASM-A19600327000-NASM2018-10486-000001.jpg

    The game tells us that we are attacking the Royal Air Force squadron number 114 which would be impossible in reality as this squadron was operating in the North African and then the Mediterranean theatre in 1943, not Germany. The RAF is flying Bristol 142 Blenheims which in reality were not used for bombing

    Runs on German cities since 1940… They should be Lancaster, or Halifax bombers instead. Also the royal air force as a whole at this stage did not even perform day time bombing runs on Germany until much later in the war. Additionally, the Bristol 142 Blenheims here seem to be based

    On the Mark IF but they are missing their airborne interceptor radar and the gun pack should be further back. DICE have merged several variations of the Blenheim into one plane. They included the Mark 1F’s 4 barreled gun pod, but placed it under the

    Nose instead of under the central fuselage. And they’ve also included the Mark 4’s remote controlled twin barrel pod, which wouldn’t fit unless they included the Mark 4 extended nose to fit it under the co-pilot. The gunners of the Blenheims have German MG-34s instead of their usual Vickers or M1919 Browning Machine guns.

    All the British aircraft have the outdated RAF Roundels. After 1941 they should have been changed to this one with the thicker yellow outline. Despite the game telling us that the Blenheims are of squadron 114, they have GU letters on them which means they are apart of No. 18 Squadron. Squadron 114 would have

    FD as their letters we can fire our machineguns indefinitely without running out of ammo or overheating. Spitfires were short range fighters that were not used as cover bombers over Germany as they would not make it back to friendly territory with their limited fuel reserves.

    The “CL” letters on them even identify them as being from Station Flight RAF Little Staughton in Bedfordshire, meaning they travelled over 700km to get here to Hamburg, well over their 400km max combat range. And the Spitfires themselves are the Mark 5b version which would be really outdated

    By 1943, For this instance they should be escort aircraft such as P-47 Thunderbolts or P-51 Mustangs with drop tanks, while the rest of the spitfires seen throughout the story mode should be newer LF Mark 9’s All the spitfires in game incorrectly do not have any camo pattern and instead are a constant

    OD green colour, the only spitfires that would have 1 tone camo would be photo recon spitfires. Netherlands 1944 The last sequence of the prologue has us fighting during the 1944 Battle of Nijmegen in the Netherlands next to the Waalbrug bridge, however the side we’re attacking

    From should be smack dab in the middle of the city. We should be advancing through ruined streets instead of bushes and trees. The Bren Mark 1 we are equipped with incorrectly has the Mark 3s iron sight. We also carry an M1911 which has a hammer that is always cocked back, only moving halfway

    Through its animation. Its slide is only half-way locked back too, also most would rack the 1911 with their index and thumb at the rear to avoid Cutting your hand on the sights. The M4 Shermans in this segment are M4A3 76W Shermans which were not operated by the British,

    Only the M4A1 and M4A4s were leased to the British. A more appropriate replacement would also be Sherman Fireflies. Some of the allied soldiers are seen wearing a Pattern 1939 great coat, while the weather in September 1944 was not exactly warm, it is odd that we see it so prevalent especially

    Since the Pattern 1939 was outdated by this point and should be replaced by the Pattern 1940 instead. In reality the crossing of the Waal was primarily done by the 82nd US Airborne with fire support from the British XXX Corps tanks. While the XXX (30th) corps tanks were

    Also supported by British soldiers, the majority of fighting and house- and street clearing here was done by US airborne infantry. Yet we see none of them throughout this sequence Other than the 3 or so commanders and officers we go on to meet, throughout the campaign,

    All of the soldiers on all sides completely lack any rank insignia meaning that they all apparently have the lowest rank of private. There seems to have been some sort of record breaking severe drought in game because the entire Waal River is somehow completely absent here. We should be crossing the river in assault

    Boats, not on land. What is supposed to be the Nijmegen Railroad Bridge is not correctly modelled on the bridge as it was in reality, with it particularly having differences in its columns. While the iconic road bridge which should be located a few hundred metres upstream to

    The right, like the Nijmegen City as a whole, is completely missing in game The German forces who fought during the Battle of Nijmegen consisted of elements of the 9th and 10th SS Panzer divisions, but in game there is absolutely no appearance or even mention of the SS at all throughout the entire game.

    Also the battle for the Waal Bridge in particular, saw a bunch of these SS unit remnants along with Schweres Flakabteilung 576 defending, yet in game and also according to the wiki all we face here are its version of Fallschirmjäger paratroopers, even though none of these were

    Present at all during the fighting in reality. The ammo pouches worn by the soldiers throughout the game often do not match with the gun they are wielding with some of them also having way too many ammo types on them

    Such as this FG-42 wielding soldier who is for some reason carrying machine gun ammo as well as rifle and MP40 mag pouches. As we will go on to see only get continuously worse, The Germans often have completely inaccurate or misplaced clothing items, such as the tanker crews summer panzer trousers seen worn here.

    The M43 Anorak with almost correct, but still off splittertarn camo. And incorrect leather gaiters. The only German heavy artillery gun featured in game are 17 cm Kanone 18s, since only 338 of these were ever made, they should mostly be replaced by the much more common 15cm SfH

    Howitzers along with 8.8cm flak artillery guns The game shows the Waalbrug bridge area getting hit with a V-1 rocket which did happen in reality but only after the Waalbrug was captured, not during the battle. Among these various collections of scenes, the game shows one of the 1940 battle of Rotterdam

    In the Netherlands featuring the games butchered version of British soldiers outside the Grote of Sint-Laurenskerk cathedral, however other than a single Demolition team that was stationed in Pernis, far away from the cathedral, there were no British forces that took part in the

    Battle in Rotterdam city so should be replaced by the way more prevalent Dutch forces for this shot. The pilot of this German BF 109 is not only wearing the aforementioned PACA vest in the italian paratrooper type setup but also has on a British Royal Air force C-Type cap.

    We then get shown the back of a Sturmtiger. Only a total of 18 of these tanks were ever created between 1944 to 1945 and they never saw combat in any desert environment as incorrectly depicted here. The Sturmtiger also has the wrong tactical marking on its rear mudflap, it should

    Be replaced with a Panzer Sturmmorser Company Marking. And the German soldier to the right is wearing “The Hunter” outfit from this game’s multiplayer, which consists of a US G1 flight jacket, and modern day Mil-Tec Pilot Trousers. Just the around 15 minute long prologue of this game has 100 inaccuracies, that is an

    Average of 1 inaccuracy every 9 seconds…. Under No Flag – North Africa 1941 The game’s first war story is set in the spring of 1942 and begins with our protagonist Billy Bridger, getting recruited from prison. His “recruitment” does seem to be based on

    When David Sterling recruited Paddy Mayne for the Special Air Service or SAS. Paddy Mayne was arrested and thrown into a prison in Alexandria, and David Sterling approached him and recruited him into the SAS. In the game our character is recruited into the Special

    Boat Service or SBS however, there were no convicts in the SBS in reality. Despite George Mason being an officer he has to bribe the guards for some reason? If he’s the head of a new unit then the top brass would’ve just accepted the pardon for Billy Bridger?

    The ship our characters depart from and get rescued by at the end of the story is once again the same WW1 era HMS Iron Duke model from Battlefield 1 which in 1942 was still beached in Scapa Flow, Scotland. instead of wearing literally any appropriate British gear, Billy Bridger has

    On Soviet pilot/tanker goggles. The only British webbing he wears is a Sten bandolier but placed awkwardly on his back, it will be very hard to reach these magazines along with loads of American equipment including an M7 Shoulder holster, M1936 Utility Belt, US marine corps P41 trousers and an M1923 pistol pouch.

    While Over his aforementioned leather racing jacket he wears a Yugoslav M56 SMG bag, which as the name would suggest was not even created until the late 1950s. I mean how? even if the devs confused it for a MP40 mag pouch it would still be misplaced.

    Our commander George Mason, also wears the same Soviet goggles as Bridger and way too much American equipment including what looks to be a US General’s belt, a M1911 holster, and US Jump boots in addition to, get ready for this, Modern day Polish Wz.2010 BDU trousers.

    Neither of these men are carrying very necessary water canteens nor any proper field gear to stay safe from the elements including any rucksacks/bergens, an operation such as this could take the troopers into the night and only lightly packed, they wouldn’t last.

    In a rather unrealistic and nonsensical military decision just 4 soldiers are seen sent into enemy territory to perform the upcoming dangerous objectives. After the first few seconds, the 2 background soldiers then completely disappear for the rest of the story leaving

    A ridiculously low number of just 2 soldiers, one of which being a freshly recruited convict, to be put in charge of executing this operation. Even worse, despite Mason and Bridger hitting the same airfield, to destroy the same targets, they for some reason decide to split up, with

    Us also never seeing Mason at the airfield until the cutscene. The 2 background soldiers are seen wearing much of the aforementioned American gear, with the fella on the left additionally having US gaiters and a modern day civillian Brandit Britannia winter jacket in brushstroke camo.

    While the one on the right notably wears modern cargo pants and godamn German Afrika Korps boots… This operation as a whole is also either fictional or based upon the SBS infiltration of the Greek island of Rhodes in the summer of 1942, better known as Operation Anglo which involved

    A team of 8 British commandos and 4 Greek resistance fighters attacking 2 airfields to destroy the German and Italian bombers based there. If this is the case, then the number of combatants, date and especially the location is off since this mission takes place in North Africa instead of Greece.

    Billy Bridger is said to have made the “safe cracker specials” however these are Lewes bombs, and Bridger did not make them, they were made by Lieutenant Jock Lewes (RIP) of L Detachment SAS, the game even shows this as a prompt when you need to plant the bombs.

    Despite the game starting us with a M1928A1 Thompson our character always has a Sten in the cutscenes. This inconsistency between the weapons had in the gameplay vs the cutscenes is prevalent throughout all the other missions as well. This Thompson and many other weapons throughout the game are equipped with a Gibbs

    Magnified Lens which was a WW1 era prototype sight, so should absolutely not be this wide spread. The Thompson incorrectly holds 30 rounds in a 50 round drum magazine. It is possible that our character underloaded them to reduce noise and prevent spring failures, however them

    Always being underloading by 20 rounds for every Thompson drum mag seen through the game seems quite excessive. The selector switches on all guns are not animated. Here we find a De Lisle Carbine which, like many of the other guns in this game,

    Is incorrectly named the “Commando Carbine”. It is likely that this alternation of the weapon names throughout the game is due to copyright or not buying the licences for them but it is still obviously incorrect so we will just count all the weapon misnamings as 1 inaccuracy to be fair.

    Only 129 De Lisle Carbines were ever built and were mostly used by British SOE, not Germany. They weren’t even put into service until 1943 and saw no combat until 1944, making their appearance here anachronistic as well as misplaced. And the bolt head incorrectly tilts up with the bolt

    On the german crates are American 12 gauge shotgun shells somehow. Some of the weapons have a mounted 1945-vintage Nydar Model 47 reflex sight, a device made for hunting shotguns. This sight never saw any combat use and was not even particularly popular with civilian shooters due to being rather fragile meaning that its

    Appearance here is both anachronistic and misplaced. Many of the weapons have ridiculous bright camo paints. We can find Germans somehow having WW1 era American Remington Model 8’s among their supplies. Model 8’s were used in small numbers by the French Aéronautique Militaire during the great war.

    Even among the German forces the still anachronistic FG-42 is way too common, since only around 7000 were ever built and they are incorrectly seen used by standard heer soldiers instead of the Fallschirmjäger paratroopers that it was designed for and used by.

    When a reticle is attached to the FG 42 it incorrectly uses the pressed steel dovetail “Schwalbenschwanz” (Schval-ben-schvanz) mount from the first pattern FG-42 while the rest of the weapon is based on the late war variant. German medics throughout the game are incorrectly armed with regular weapons

    And have different ammo pouches from their carried weapon too. They also carry the Battlefield 1 crutches which would be pretty useless in an active combat zone. German “Officers” are seen wearing a british officer cap with Royal Navy insignia,… -…A tanker jacket…

    -…and ridiculous Grey and black camo pants. Note that all the games models were 3-D rendered into the game, meaning that someone at Dice had to go out, secure each of these clothing items, physically put the outfits together and render it into the game. This was all

    Done apparently without anyone throughout the process stopping to look at the absolute monstrosity of uniforms they were creating. These quote on quote officers also have Torn Fu.d.2 radios on their backs. When used in the field this radio required a team of at least two to use, one of which to carry its

    Large battery that is completely absent in game. The soldiers using them would also be basic radiomen known as Funkers in German, not these incredibly misdressed and unranked officers. The STG-44 is anachronistic to appear in this 1942 mission since it did not enter

    Service until 1943. Even if it was some sort of fictional prototype it was still being called the MP43 before being referred to as the MP44 and later STG-44 within the year 1944]. The STG-44s in this story are somehow equipped with the British Mark III Free Mounted Gun

    Reflector Sight, meant for aircraft which somehow reflects here without a light globe and battery. The Wehrmacht soldiers have the Gewehr 43, which as the name would suggest was not introduced until 1943. It should be an earlier Gewehr 41 The Panzerfaust did not first enter service until a year after this level in 1943.

    In this instance it should be replaced by a Panzerbuchse anti-tank rifle. The label starker Feuerstrahl on the Panzerfaust is pointed in the opposite direction, in the direction of the warhead instead of backwards. All MGs overheat way too fast (after 51 rounds) The amount of shots is irrelevant, the rate

    Of succession is the important factor. Despite the MGs barrel becoming visibly red hot somehow after just 50 rounds or so, our character never changes the barrel For the airfield and its defenders, it would typically not be a specific unit or division that defended Airfields, but a garrison force from the Luftwaffe. So

    It should just be Luftwaffe personnel from the Reichsarbeitsdienst instead, not this mad mash up of weirdly dressed troops. The flak 38 is fed with a 20 round box magazine, yet the ones in game are never reloaded and have infinite ammo

    The Flak 38 requires a crew of 5 to properly operate, while the later PAk 40 we use later requires 6 people, yet our allied character somehow can single handedly use them with great success. All of the AA and AT guns lack any appropriate desert camo.

    Here we find a Gustloff Volkssturmgewehr MP 508 which did not enter service for another 3 years starting in 1945. The original purpose of this gun was to serve as a last ditch weapon originated from the Primitiv-Waffen-Programm (“primitive weapons program”) and intended

    To be mainly used by the Volkssturm malitia units that only came into existence in late 1944. This Volkssturmgewehr has an attached post WW2 British Parker Hale Model 4 sight designed for the Lee Enfield. Commenter: The Gustolff Werke Volksgewehr 5 is incorrectly called 1-5. This is due to

    A mistake made by the American officer who wrote the names down. There are the Volkssturmgewehre Volksgewehr 1,2,3,4 and 5. 1-5. The VG5 is the Gustolff Werke Volksgewehr 5. He just wrote it down as 1-5, either out of laziness or not knowing better.

    Despite being an American and Belgium made shotgun, the Browning Auto-5 referred to as the “12g Automatic ” in game appearing among the German forces here is actually not entirely impossible as proven by this picture of it among Luftwaffe officers. The games

    Version still has some problems though for the Browning Auto-5 is a long recoil action shotgun meaning the barrel should retract into the receiver. However it does not as it is blocked by the ribbed barrel, meaning that it would not function at all in the game’s configuration

    In line with classic video game logic, all of the shotguns have a pathetic range in contrast to reality. On the German Opel blitz trucks that are being actively driven we can find the British Royal Armored Corps flash “Crusader Stripes” Tactical Marking for some reason.

    The Ju 87 B Stukas in game have gunpods beneath the wings meaning that are the G-1 or G-2 variants which did not enter production until months after the setting of this story in November 1942. We can see and hear the Stukas having their iconic Jericho Trumpets even though these

    Were immediately phased out of service by the end of 1940 due to them having quickly lost most of their intimidation factor and becoming little more than a warning to the enemy that they were about to be attacked. The bombs being dropped by the enemy aircraft look to be 112lb British WW1 Bombs likely

    Once again reused from Battlefield 1. The yellow band on the back was only seen on Stukas on the Eastern front, it should be a white band for North Africa. and they have 5E as their Unit ID but there is no Luftwaffe Unit with 5E as their ID

    The bombs found around the air bases are incorrectly painted SC 500s, they should be grey or a sky blue colour. The enemies threw American M18 smoke grenades at us which is both misplaced and anachronistic since the M18 was not even designed until late 1942 and did not become standard issue

    Until late 1943, for the Germans they should be Nebelhandgranate 39 smoke grenades instead. Despite being the most produced German grenade of WW2, the massively underrepresented M39 egg grenade is never seen used in game. The Volkswagen Kübelwagen driver is wearing white winter gear in the desert.

    This FG-42 is attached with a sight from the American M1919 30.cal MGs that were used specifically for AA mounts. The German soldier who somehow loses the situation where he holds up Mason and Bridger by gunpoint and is then stuffed in the rear compartment of the Kubelwagen

    Where the engine is located? How does he even fit in there besides getting burned by the engine? Ouch! In reality , the left barrel of the M30 Luftwaffe Drilling shotgun was left unchoked to fire slugs, but in the game, both barrels fire buckshot with the third bottom rifle barrel never being used.

    And the ejected shells aren’t fired. We can find 2 different road signs throughout the story, one pointing east and one pointing west. They include a list of North African locations that would be Way too far away from

    Each other to even be listed on the same sign in reality and as seen on the map on screen many of the locations are indicated as being in completely the wrong direction. Despite our mission being to destroy the airfields and its planes, we completely ignore the parked

    Ju 87 Stukas. We can even steal one which our character knows how to fly somehow? On top of the defending forces not being luftwaffe, the is also apparently no ground crew, mechanics or pilots at any of the games airfields, at one stage a stuka even lands outside a hanger

    And the pilot of it is seen incorrectly wearing infantry attire with the goofy ahh PACA vest again of course. The camo of this Ju-88 appears to be the Braunviolett and Hellgrun Day Time Camo which only became popular from 1944 onwards. The Ju-88s role changed to a night bomber/ fighter after 1942

    So it should not even have a daytime camo at all at this stage. The German bases have crates filled with loads of WW1 era 84MM British artillery shells that have been resized to be much smaller than their real life counterpart, yet another Battlefield 1 reused asset.

    We can find a belt fed version of the MG-34 in this level giving us a better look at how the pivot feed arm appears to be set in the wrong position and the bolt appears to be in the forward position, despite the slot in the feed tray being blocked and the recoil

    Spring being visible throughout the entire reload animation, even with the empty reload animation. The MG42 was not introduced until the summer of 1942, making it anachronistic to appear in the Spring setting of this story. Even if it did appear in this year in a more appropriate

    Time setting it would have the rare slab-sided horizontal changing handle instead of the post 1943 vertical handle we see here in game. on German machine guns it was mandated to pull back the charging handle before opening the top cover for a fear of cookoffs.

    Also the pivoting lever inside the top cover of the MG42 is in the wrong position These camo covers were never used by the Wehrmacht in reality. most pits would have a zeltbahn cover over the top instead. Many of the Heer soldiers are wearing way too warm clothing for the desert including

    The aforementioned civilian style trench coats in addition to winter-textured scarfs and even cold weather masks. A few of them also have their collar tabs on their field shirt, which is incorrect and not regulation and also just illogical… considering you wear a field shirt under your uniform for insulation and off-duty.

    M43 anoraks anachronistically reappear in these 1942 levels The German reinforcements have American Mark 2 grenades on them, even though US forces had still not even arrived to North Africa yet, even if they did somehow have them, they would as aforementioned still be painted yellow.

    Multiple Erma EMPs are found through these missions, around 10,000 of these were ever made in total and were last widespread used during the Spanish civil war in the late 1930s. They were also adopted in small scale by the SS and the German Police, but neither of these

    Forces are present in game making the weapons appearance among the heer at this stage misplaced and too common German machine gunners Do not hold their MGs by the bipod when hip firing as required by their training and doctrine, instead holding them by the barrel, risk without gloves thus

    Risking getting burnt. (retained from the MG34). Despite never being adopted by German forces in reality, the Swiss SIG KE7 is present among the Wehrmacht soldiers in game. The SIG KE7 also does not have the fire selector switch present in game. It instead uses a progressive trigger system.

    A British Enfield cup-type rifle grenade launcher mounted on a modified shortened SMLE model is a dedicated gadget that the German forces have for some reason. The outdated Austria-Hungarian Steyr Mannlicher M1895/30 was used by German police and Volkssturm during World War II, but not frontline soldiers.

    It is equipped with a ZF4 scope that is mounted with a late-war Swept-Back style sniper mount similar to the Kar98k rifles made by J. P. Sauer and Sohns at the very end of WWII, which saw very limited use before the war ended.

    The player fails to press the button to eject the clip from the M95’’ when reloading after the fourth shot our character somehow fully loads in an entire 5 round clip despite a bullet still being in it It is shown incorrectly using the round-headed 8x50mmR rounds instead of sharp-headed 8x56mmR rounds

    And the clip looks like Mannlicher m88 clips for black powder Werndl rounds. In line with classic Hollywood logic, we can blow up vehicles and fuel barrels by shooting them with regular bullets, the game even makes an objective out of it to blow up the airbases

    We can find stick dynamite sticks that stick to any surface they are through at. Sticky grenades did exist in WW2 but they had a not stick handle on them to use, the dynamite in game does not however meaning that they should also stick to our characters clothes and hands but apparently don’t.

    Despite the Dynamite sticks having “made in Britain” on them they are found among the German supplies. It is possible that some of them would be captured explosives, but all of them being British, even in the later missions where there are no British forces involved does not match up.

    The detonator used to blow them up is based on an American plunger. Which also apparently has wireless technology because there is no fuse connecting the detonator to the dynamite yet we can somehow still denote them with the plunger.

    We can find suppressed K98ks with a sniper scope, these are extremely rare and it would be unlikely to just have these lying around. The ZF4 scope for the Kar98k is mounted with a late war swept back style sniper mount similar

    To the kar98k rifles made by J.P Sauer and Sohns at the very end of WW2 which saw very limited action before the end of the war. The Radar installations we destroy are smaller in scale Würzburg-Riese tracking radar dishes which were never used in North Africa. Even if they were, these installations were known

    For being incredibly heavy and hard to transport across rough terrain so it’s unlikely to be found at the very top of a random hillside town. Even more so while another one is at the bottom of the town less than a 5 minute walk away. Seems DICE does not know how gun

    Laying radar works as these radar installations are meant for AA gunners to track targets better, but there is a severe lack of AA pieces around the town. Also the Würzburg-Riese itself is anachronistic as the D model had only just replaced the

    C in 1942. The Riese itself was an upgrade to the D model, which would’ve been made sometime in 1942 (no exact date) The Radars have English labels inside them. To further add to the ridiculous nature of our characters’ operation, they were apparently

    Not even given a rendezvous point as they would in reality, with Bridger instead using an enemy radio to call for extraction. Which causes the German forces to learn of their location, somehow well after they left the communications bunker even though Briudger

    Never mentioned any specific location for the Germans to follow them to, let alone how they understood his English but regardless you would think new recruits would be taught radio discipline. The radio set that Bridger uses here and is seen in many other places throughout the game

    Is a Hagenuk 5k 39b which is a Kriegsmarine radio set for naval Installations, harbour control etc. the wrong type of Radio to be used for Luftwaffe Ground crews, a better alternative would be a Funkgerät type of radio. Again the ship you are calling is the Iron Duke

    Not the Sussex, even if it was correctly modelled on the HMS Sussex it would still not make sense since the Sussex was at this time undergoing extensive repairs and did not return to service until August 1942, months after the spring setting of this mission.

    Among the German crates are American M1A1 Carbines which is not only misplaced but also anachronistic since the US military did not start producing the M1 carbine until July of 1942, not spring. It uses a post war foregrip. And the rear sight of the M1A1 Carbine is way too thin and wide

    While still in German controlled territory Mason somehow finds a fully functioning record player that somehow has an electricity source among these old ruins, which also apparently has a record to play the iconic WW1 song “It’s a long way to Tipperary”. Although Tippereary

    Is a county here in Ireland, this song is iconically a British nationalist song as it was written by English man Jack Judge in 1912 when Ireland was still under British occupation so the record would likely be considered contraband by German command. It should instead be a

    German national song or perhaps a local song of whatever North African area this story is even supposed to take place in. Panzer 4 Ausf H’s with their iconic turret and side skirts appear as an anachronism since they were not introduced until a year after this level in the summer of 1943.

    The AB markings on these Spitfires mean that they are either No. 1557 (Radio Aids Training) Flight RAF OR No. 423 Squadron of the Royal Canadian Air Force, the first was only a training squadron and the later was not even created until 1943, so either way it is wrong

    These Spitfires can also be seen strafing the column that is massed to fight against Mason and Bridger. How do they plan to do any damage equipped with just their cannons? They should have appropriate CAS ordinance like bombs and rockets, and especially considering

    Their short range as fighters, Hurricane Mark 2s or Bristol Beaufighters (Bow-fighters) Yup that is 3 of the exact same HMS Iron Duke models right next to each other, they at least tried to conceal them by having them destroyed and far away in the Norvik scene, but this

    Here is them just not even trying to hide their laziness anymore. Nordlys – Vemark, Norway, Spring 1943 The next war story brings us back to Norway in the Spring of 1943 to partake in an assault on the Vemork hydroelectric power plant to destroy the German supply of Heavy water,

    An ingredient of nuclear bombs. Weber mentions that there was a British commando raid on the facility 3 days ago. The operation that Weber is talking about here is very likely meant to be the SOE Operation Freshmen which occurred in November 1942 and

    Ended up in failure. However, Nordly’s date setting is Spring 1943, 3 days after Operation Freshmen would make it the 22nd November 1942, so is not even the correct year. The British commando getting executed here is wearing a German Stahlhelm on his head.

    Also the British commandos are seen both in the cutscene and in the gameplay being executed and then buried shortly after the raid just a few hundred metres from the power plant, however in reality the survivors of Operation Freshman were taken to Grini

    POW camp near Oslo where they would be tortured, killed and later buried at sea. The remaining commandos had crashed on the south western coast and were thrown into an unmarked mass grave nowhere near the power plant. Despite the importance of the Heavy Water and a British attack just recently happening,

    The commandant for the entire facility is Weber, a sympathetic German who grew up in Norway, with the single lowest officer rank of Lieutenant. The story’s date and location does however match up with Operation ‘Gunnerside’. Which involved six Norwegian agents parachuting into the area, to join forces with four Norwegian

    Commandos from grouse, a previous operation to Freshman. They successfully attacked the Rjukan electrolysis plant on the night of 28 February-1 March 1943, with the loss of 500 kg of heavy water and destruction of the heavy-water section of the plant thus heavily halting Germany’s Nuclear research. In a move that got this

    Game infamous for its utter ignorance and revision of history, it features a fictionalised series of events and replaces the real heroic veterans involved in this operation with some made up Mother and daughter even though no female combatants were involved in the actual

    Raid, only giving a very small credit to the real operation and its commandos with a single line at the very end of the story. The game models the Vemork power plant quite well to its real life counterpart and features some very randomly accurate details such as when

    It shows our characters putting paper clips on their collars. Paper clips were used by the Norwegian resistance to Identify each other. Or how Weber speaks Norwegian and tells us that he grew up in the country, which matches with how Norway took in many German refugees

    During the first World War. This all means that Dice did do their research and were very much so aware of all this so could have created an honourable, and at least somewhat accurate story for these levels but instead chose to completely ignore the facts and instead made

    All this stuff up seemingly to make the game more gender diverse. If it was diversity they were after then there are thousands of actual stories of female soldiers in WW2 that they could have based their story on instead such as soviet snipers, the night witches or the

    Many resistance women fighters in forces like the Free French. All they achieved with this rewriting of history here was pissing off the fanbase, misleading some of their more impressionable audience by presenting all this bullshite in a very dramatic and serious

    Tone and just further adding to the horrible historical reputation of this game, overall creating what is considered by many as the single most utterly disrespectful butchering of history in the mainstream gaming industry. Our protagonist, Solveig, is wearing a US A4 Mechanic cap dyed black. This is likely

    A stand-in for a cap comforter, but she also wears what appears to be a strange mix of the US M1942 and M1947 reversible parka, where did she get all this American equipment from? Who knows. She also wears modern day Brandit royal vintage trousers

    And cold war-era Swiss army gaiters. Dice costume department coming in strong again, lads. The Vemork plant in the game is seen as being completely remote high in the mountains as if it was located in the Northern Norwegian Alps, however in actuality it was located

    In the South, outside the town of Rjukan, located about 200 kms away from Norway’s capital of Oslo, and was surrounded by trees rather than large empty stone cliffs. In reality there was a single bridge that crossed a steep gorge in front of the plant

    At Rjukan, however it was much smaller was only made for pedestrians and did not have the passageway underneath it that is present in game The bridge is also located in the wrong spot. It should be in front of the plant, not off

    To the side, and as seen in this picture it should connect to a small collection of houses but these are absent in game. The default melee weapon of Solveig is a French WW1 era M1916 scout knife. Among the German equipment is an American M1911 with a silencer. It should

    Be replaced by a more appropriate German pistol or perhaps even the M1911 copy produced by Norwegian factory Kongsberg Våpenfabrikk, popularly known as the “Kongsberg Colt”. One of the weapons found in the watchtowers is a Czechoslovakian ZH-29 which was never even in service within the German army.

    The still anachronistic STG-44 reappears this time with it’s regular iron sights, which are too wide when compared to its real life counterpart Instead of its usual 32 round mag, the MP-28/IIs here have a 50 round mag from the British Lanchester SMG. It also has a MG-42s 1943 era Muzzle brake on it.

    Allow with all the conveniently laid out silenced weapons, the Germans have throwing knives amongst their supplies which can apparently instantly kill any enemy by throwing just a single one anywhere on them For god knows what reason, the electric substations have a big self destruct switch that completely blows them up upon pulling.

    There should be Norwegian staff like mechanics and scientists throughout the facility. Although it could be forgiven due to the recent attack the Germans might have sent the mechanics home or have them detained for questioning by the Gestapo, a complete

    Lack of them however seems very off. For example, one of the main reasons for the actual Operation Gunnerside’s victory was because a patriotic caretaker named “Johansen” decided to assist the Norwegian Commandos and let them inside the facility to perform their mission.

    The German flame-thrower wielding troops seen throughout the story mode are armed with a bastardization of the wand of a Wechselapparat (Vek-sell-appa-rat) M1917 from BF1 and what appears to be fuel tanks from the eventually-added M2 Flamethrower. Presumably, this contraption is a stand-in for the Flammenwerfer 35.

    They wear a completely out of place M41 Afrika Korps tunic. Despite not wearing any visible additional armour, the enemy soldiers armed with this flamethrower are much more resistant to gunfire than standard infantry, Not to mentioned how dangerous it is to protect important locations behind the enemy lines with such units, how

    Fast they can run with that thing on their back, and how the gas-tanks explode EVERYTIME despite us using just regular bullets to kill them. To cause a tank to explode like this would be very hard to do so and need a load of luck or special bullets to achieve in reality.

    We can find the Germans having the aforementioned M30 Luftwaffe Drilling shotguns. In reality only around 2500 of them were created and were supplied to luftwaffe pilots in north africa for hunting and self-defence. It’s appearance close to the airfields in the earlier

    North Africa missions was acceptable, but everywhere else such as here in Norway, it absolutely not. Here we pick up a suppressed Finnish KP-31 Suomi SMG, however this suppressor design is not even from WW2, it looks like a may be a 1990s design but sources vary on the matter.

    The body of water that our character arrives at here is likely meant to be lake Tinn which was where the supply of heavy water was destroyed in transport in reality. The maps found around the level even further indicate this. However the landscape, surrounding buildings and especially

    The climate do not match with the real place. In the Spring of 1943 Southern Norway and the Oslo greater area reported no snow after february but Lots of light drizzle meaning that there should not be as snowy, the lake and especially the flowing rivers seen earlier

    Should not be completely frozen over, and there certainly should not be crazy blizzards. At the start of this level we can find a British PIAT launcher, as of early 1943, this weapon had only recently entered service. It and the many Brens we find among the Wehrmacht

    Weapons does not really match up. They couldn’t have been captured from the previous British raid either since those commandos would have been wielding Stens or Thompsons in reality. As a matter of fact the commandos involved in the Successful operation Gunnerside purposefully

    Left behind one of their Thompson SMGs to try show the German forces that it was a foreign intervention You cannot fire the PIAT until you have it deployed with the stock firmly pressed into your shoulders, the recoil on this thing could dislocate your shoulder if not correctly positioned

    So firing the it while running and gunning as we can in game would be nigh impossible in reality. Also We can somehow refill our PIAT with the rockets from the Panzerfaust. The German command only planned to remove the heavy water from the Rjukan facility in February of 1944, a year after this story

    Among the evidence that we have the destroy is a picture of a BMW 340, a car that was not first produced until 1949 Far off on the lake is, wouldn’t you guess more goddamn British WW1 Iron Dukes, how they and the subsequent U-boat even got here is a mystery since the rivers connecting

    Lake Tinn to the sea would be way too skinny for them. These Iron Dukes were also apparently occupied by the Germans since they fire at us, rather illogically when everyone is on the ice, which somehow does not result in it all breaking and everyone drowning.

    Despite taking place in 1943, this U-boat Type 7 is equipped with a Flak 38 2cm mit LC 30/37. By 1943 the Kriegsmarine was doing everything they could do to increase the firepower of their anti air capabilities of the Type 7s. This included changing the conning tower

    To house additional guns. Seeing as this is a basic Type 7, this would make the sub a little anachronistic Not only did the extraction of the Heavy Water as aforementioned not occur until a year following this level, but the heavy water itself was also transported across Lake Tinn by a railway

    Ferry known as SF Hydro, so absolutely not a submarine. The SF Hydro and the heavy water it was carrying was then blown up by a four man crew led by Norwegian resistance fighter Knut Haukelid, absolutely not by a sacrifice from this fictional Mother. Tirailleur – Provence region, France, Autumn 1944

    Our next war story starts with an older version of our protagonist Deme Cisse telling us about his “forgotten service” as a Colonial French soldier from a unit known as the Tirailleurs sénégalais (Tih-ra-yeurs Sey-ney-gah-ley) in Provence during the Invasion of Southern France codenamed Operation Dragoon in the Autumn of 1944.

    Instead of showing any of the actually many written resources on Operation Dragoon or the Senegalese Tirailleurs such as “La 1re armée” (la prem-yer arm-ay), “which includes non French soldiers on the cover, the game instead presents us with this completely

    Made up book consisting of only white soldiers on the cover with a title that translates to “faces of World war 2”, seemly in an attempt to back up Deme’s exaggerated and straight up factually incorrect argument and message which progressively gets worse throughout this story, but more about this later. Book cover: https://gallica.bnf.fr/ark:/12148/bpt6k4802077w.image

    We also see the Magazine called Les Esprit but it is way different to how they’d normally look – https://gallica.bnf.fr/ark:/12148/bpt6k994182x/f1.highres Our now younger protagonist Deme disembarks from a Landing Ship, Tank (LST)-542 class but only 12 soldiers including Deme leave the ship, normally these types of ships would

    Be offloading material such as vehicles, a lot of cargo or hundreds of soldiers. It’s rather strange that only a handful of men are leaving the ship to join squads. Supplies and forces at this time were flooding into southern France so it does not match up to

    Why it is so relatively quiet with slow offloading. The Churchill Mark 7 can be spotted on the docks, the French never used Churchills at all. It should be a Sherman instead The scenery behind our character’s brother Idriss shows quite the town or city

    That even has its own tram lines. Our characters, although not specifically specified in game, would have to be a part of the 9th Colonial Infantry Division which landed in the Le Lavandou-Hyeres area around D+9. No port town or City in this area matching with the look and scale of the

    One seen in game however Once again our allied soldiers are seen driving German Opel Blitz trucks, if we’re supplied by Americans as in reality then a GMC truck would be a better choice. What? Just no. Why were their rifles taken from them? What is this Enemy at the Gates?

    The French Army had plenty of weapons after being supplied by the Americans and British for nearly 2 years. The Tirailleurs were brought to Southern France to serve as combatants, so this idea that they were forced into non-combat roles and only being allowed to enter battle

    From an order from their captain is completely unfactual. The entirety of the French Army in this War Story wear WWI era uniforms ported over from BF1. While this would have been more or less accurate in 1940

    It would not be the case here based on images from the time. All of the Senegalese and native French troops in 1944 should be wearing American infantry uniforms by now and occasionally be equipped with M26 Adrian or Mark. 2 Brodie helmets.

    Moreover, the WW1 uniforms they do have in game are quite terrible as they’re all incorrectly coloured and feature German leather Y straps With anachronistic post-WW2 French M1945 pouches. Our convoy gets attacked by Stukas which by 1944 were almost exclusively used for night-attacks. They also still somehow have the aforementioned Jericho Trumpets,

    Which were phased out of service by the end of 1940. The Chauchat is a WW1 era weapon that would be very outdated in a late WW2 battle. The French army finally stopped using the Chauchat in 1940 when they surrendered so their appearance should be rare since then. While our secondary,

    The Ruby pistol would also be very outdated, but is still somewhat possible to be present. Overall we should just be armed with a moire appraire AMerican or British supplied MG like the Bren Also the Chauchat cycle is incorrect. It is also worth noting that Almost all of the

    Other Senegalese troops in-game are equipped with ONLY Lee-Enfield rifles. Instead they were equipped with a mix of British and American armaments, especially the M1903A3 as shown in historical pictures. When reloading round by round our character loads the Lee Enfield with invisible bullets

    The game inaccurately shows the Tirailleurs as completely segregated colonial units; however in reality mixed race or even white soldiers born in Morocco and Senegal also served in these units with their indigenous brothers in arms, yet are not seen at all in game.

    The Germans had no time and resources to build the extensive defensive line this far inland. After the Allies had secured a foothold there was almost no resistance apart from the cities. The Germans began a long retreat north to Lyon (lee-on) near the Alps to attempt to

    Set up a defensive line but the Americans were right behind them and once again retreated to the French/German Border in the Vosges mountains. Despite all the events being a part of Operation Dragoon, and in the Provence region according to Dice, the mission’s environment does not match

    Up with this at all. Dragoon took place in a mediterranean environment in late summer (show picture), the mission shows temperate forests with brown/reddish colours of autumn. This may be due to the fact that according to info left by one of DICE’s developers,

    The forest in this mission along with Takodana forest from Star Wars: Battlefront II are based on scans from Puzzlewood in the UK but also claimed that they executed them quite differently visually. After further research we concluded that our characters of the 9th Colonial Infantry Division

    At this time were in a sector near the Doubs (Doob) commune, in the Jura mountain range on the French and Swiss border. They stayed there until halfway through November, when a breakthrough was made. By 21st November they were in Mulhouse in the Alsace (Ahl-Sahs)/Vosges

    (Voh-sh) region on the German border. So maybe Dice did do something right here since the Jura mountain battles are matched with the terrain and environment in-game. However, the beginning description of this campaign mentions ONLY the Provence region and Operation Dragoon for some reason, which caused much confusion and questionable inaccuracies here.

    The destroyed Shermans in the trenches are M4A3 Shermans, which the Free French did not have at the time as it was only after Operation Dragoon that they would be supplemented with M4A3 Shermans to make up the losses suffered. They should instead be equipped with the M4A2

    And M4A1(76) Shermans that the 5th Regiment of African Chasseurs (Shah-seurs), which was the Regiment that fought with the 9th Colonial Infantry from Dragoon to the Vosges, was reported to have used in reality. Première_armée_française_-_Le_général_de_Lattre_passe_en_revue_un_régiment_de_chars_(cropped).jpg (5996×2779) (wikimedia.org) (Pic is dated November 1944, you can see the mixture of M4A2s and M4A1 76s) French Shermans (free.fr)

    The intro cutscene for this level states that we were tasked with destroying the German AA guns, when in the mission it then tasks us with destroying their “Field Guns” guns but when we actually reach them we see that they are all AT guns, specifically PAK40’s.

    We can blow up the PAK guns with single hand grenades thrown underneath them. We locate here, the still anachronistic Volkssturmgewehr again, this time one that fires full-auto despite the fact that all the Volkssturmgewehr that were combat used during WW2 were semi-auto only.

    This Volkssturmgewehr also rather inaccuracy has a US First Aid Carlisle pouch on its stock We can find the German forces having the aforementioned Finnish KP-31 Suomi. Its appearance earlier in Norway was forgivable as this weapon was known to be used in limited numbers by the

    Wehrmacht Army Norway. For France however the KP-31 Suomis appearance is impossible as there is no record use of it in the country during the time. Not only would the German forces as aforementioned not have had time or the

    Resources to establish huge Casemates like this , but it is also positioned in the middle of the countryside to defend…. nothing significant…. It does look similar to the Siegfried line on the French and German border, but in terms of location this would make 0 make sense as we’ve already established)

    When approaching, our character calls this bunker the enemy Headquarters. I can assure you that an HQ would not be on the front of a defensive line with huge guns in it. What am I looking at? No seriously what are they trying to blend in with, their

    Own blood that will be easily shed from wearing such ridiculously bright colours into the battlefield? They do have the base shapes for Heer Splittertarn albeit slightly oversized, but they have completely wrong colours. I mean how is it possible to mess the uniforms up this bad?

    Throughout this mission we come across summary executions of wounded Tirailleurs. While this would have been accurate if this story took place in 1940, as there were notable massacres against the Senegalese troops that year, there are no reported war crimes against the Tirailleurs during Operation Dragoon. In the second chapter, there

    Is a random parachutist, likely a crashed pilot, hanging from a tree at the German roadblock; the skin is wrong though as it is the game’s regular French infantry uniform. The M43 anoraks worn by some of the German soldiers are now incorrectly

    Coloured with a dark green shade, they should instead either have sumpftarn camo, splitter, or mouse grey All The French soldiers are using only British Mills Bomb grenades despite having Mark 2 grenades on their rigs Deme is handed a Leuchtpistole 34 to start the attack at the village. A French flare

    Pistol would be more appropriate. Such as the M1917. The village has a Panzer IV Ausf. F2 being worked on, most if not all of the Panzer IV F2s were replaced by the Ausf G by mid 1943. Not to mention the French did not run into

    Any Panzer forces by this point during Operation Dragoon, the main Panzer unit – the aforementioned 11th Panzer Division was currently holding the Rhone Valley against the American 36th, 45th and 3rd Divisions at Montélimar (Monteh-ly-mar). We can find an integrally-suppressed Sten Mark 2(S) in this level which we can

    Fire full auto. This is impractical however due to overheating, as integrally suppressed Stens are meant to be fired in short bursts or semi auto. All British supplied Sten Mark 2(S) had their firing selector fixed to semi automatic only. The Rockets of the halftracks with “Wurfrahmen 40”, somehow are able

    To fire within an absurdly short distance. Its minimum fire distance in reality was in the thousands of metres. The German units in this campaign are seemingly well-equipped and often appear as elite units. In the beginning of Ch.3, Deme even mentions them as being

    Fallschirmjagers despite the troops just like they did during the earlier Nijmegen bridge sequence, looking nothing like actual Fallschirmjagers. In reality the German 19th Army stationed in southern France should mostly consist of underequipped and under-strength Heer forces, many of them Osttruppen. As we mentioned earlier, during the operation, some capable units like

    11th Pz Div should be fighting against Americans further up north instead. In the Doubs department there should be remnants of Army Group G, possibly the LXXXV (85th) Corps and especially the aforementioned 11th Panzer Division which were the last ones to hold out in Southern France, since German forces involved in the

    Operation Dragoon made a mad dash retreating to the border after the Allies had landed So, Fallshirmjáger being present here is very unlikely. Thanks to the evidence left by one of DICE’s developers, we know this chateau is misplaced as it is apparently based on “Château de Joux”

    Located on the French/Swiss border and quite close to the Alps. This would match more closer with what we mentioned earlier about the 9th Colonial ID being in the sector near Doubs department but the misleading description at the beginning of this campaign about the

    Provence region and Operation Dragoon definitely still makes this not add up. Some of the Senegalese Tirailleurs are equipped with M1A1 Carbines, these were only handed to US Paratroopers. How on earth did the Germans even get a Tiger tank into the Chateau in the first place?

    The doors are way too small to even fit it and the terrain is rocky and steep without any paved roads at all. These tanks were notorious for being logistical nightmares to transport and use. Not only this, but there is no tactical purpose for having a tank in a fortified,

    Elevated position like the Chateau. Not to mention how weird it is to appear among such under-strength German units. As for the replacement of the tank, we found out that in 1943 the aforementioned 11th Panzer Division was mostly equipped with Panzer IIIs and IVs. Considering the lack

    Of resource allocation for the German tank units, it is very likely those Panzer IIIs and IVs would still be the main bulk of the Division by 1944. We pick up Idrissa’s Ross Mark 3, but it turns into a Turner SMLE? Which then turns back into a Ross Mark 3.

    Not only does Deme’s weapon keep changing from cutscene to gameplay but at one stage here all within the span of about 10 seconds his weapon morphs from a Ross Rifle, to a Kar98k, and then a Turner SMLE. The Turner SMLE was a prototype semi-automatic conversion

    Of the lee enfield that was never even adopted in any capacity by the British nor anyone else. Our character misranks his Captain by referring to him as “Commandant” French for commander, which the games subtitles then incorrectly translate to “sir” What Deme said could be “Commandant”, which is equivalent to Major. And the guy

    Is supposed to be the Captain/Capitaine. Deme states that “When the French army liberated Paris, they pulled back all of the black troops”. This did really happen and was known as blanchiment, but Deme leaves out further information as to why this occurred. In reality US forces agreed to equip the French with 3 armoured

    Divisions, however in return the Americans did not want any black soldiers in these tank divisions. The French then had no other choice then to accept so before the French 2nd armoured division even went to England before D- Day, all of its black soldiers were transferred

    To other units, many of whom landed at Saint-Tropez during Operation Dragoon. However all of this happened months before the liberation of Paris, not just before or when they liberated Paris as incorrectly indicated by Deme here. It is worth also mentioning that not all Africans

    Were absent at Paris as there were around 1300 North Africans present during the liberation of the city. As briefly mentioned earlier The premise of this war story is only half-true. The Senegalese and Moroccan Tirailleurs were some of the highest decorated units in the

    French Army during World War I in addition to their part in liberating France during Operation Dragoon. To depict them as a completely segregated and ignored force that were forgotten and even purposely wiped out of the margins of history is rather ridiculous, especially

    Considering these units would go on to fight in both the Indochina and Algerian wars. However, one of the largest issues that plagued the Tirailleurs was in regards to benefits, civil rights and pay in postwar France. One notable example of this was the Thiaroye massacre

    That occurred in Senegal on December 1st, 1944, where former Tirailleur prisoners of war from the Fall of France demanded their poor living conditions and defaulted pay. This discontent grew into a mutiny where somewhere between 30-300 Tirailleurs were massacred by yet another Tirailleur unit.

    Dice would have been made aware of all of this if they had actually asked a real Tirailleurs sénégalais vétéran instead of just completely making this character and his inaccurate story and message all up. The Last Tiger – Rhineland, Germany 1945

    Now moving on to what is considered the game’s best war story, The last tiger. Within the opening text it states that “A Tiger crew would often run out of ammunition before the enemy ran out of tanks”. There is no evidence to support this however especially fighting

    Against the Allied armies in Western Europe where the US Tank platoon would be engaged, partially destroyed and support which was either artillery or air would disrupt the enemy allowing the rest of the platoon to move in and destroy the enemy. This was common practice for Allied doctrine at the time.

    In this North Africa intro scene, we engage Churchill Mark 7s which are anachronistic. It was never produced until 1944 and Africa theatre ended in 1943. The tactic this Tiger uses to engage the enemy tanks is not accurate. Normally in ambushes the German tank will hit the lead and rear vehicles, to prevent

    Vehicles escaping the ambush. It was standard armoured doctrine for any armed force and it was taught in several German handbooks. The tank driver, Kertz, is wearing the aforementioned Polish Wz.2010 BDU trousers as well as a German field shirt. Barring the offensively anachronistic trousers, it would

    Be more accurate if he were wearing a Panzerwrap tanker jacket and trousers like Muller and the rest of the crew wears. Our Tank commander, Peter Muller, is incorrectly wearing Luftwaffe Pilot Goggles over his Schirmmutze. Muller’s shoulder boards imply that he’s just an Enlisted soldier. If he

    Was a Hauptmann or Oberleutnant then he’d have 2 or 1 rank stars. It is worth mentioning that Some officers did wear the shoulder boards of ordinary soldiers to camouflage themselves from snipers. However, in this case it makes little sense in general since he always wears his officer visor cap regardless.

    Speaking of his visor cap, the white outline on his officer ranked visor cap (judging from the braid beneath the goggles) should be pink instead, which is a colour for Wehrmacht’s tank units, while white outline is for infantry units in this case. Usually, the ordinary tank commanders were NCOs, while officers

    Commanded tank platoons, companies, etc. However, his tiger is never seen as part of a platoon nor does he follow any orders from any other tank commander. Muller’s Tiger is based on the earlier H variations which by now would be showing its

    Age and is honestly quite a miracle that it hasnt been replaced by the newer E models yet. His Tiger is also missing a few pieces such as the exterior smoke launchers on the side of the turret and has the air filters that were only used in Africa as well as rubber

    Road wheels which by 1945 would’ve worn away by now and replaced with the reinforced steel road wheel *Double check this in game* It also has an incorrect marking It should have an S in the middle of the rhomboid to

    Mark it as a heavy tank, and it is also lacking a company number marking of 2, since he is apart of second company, 3rd platoon, and the 7th tank.” Peters’ tiger has a crew of 4, they even mention in the intro that they are missing a Radio Operator

    Despite this in the gameplay we hear Hartmann relaying orders from the radio to Peter and vice versa BUT… Hartmann is the tiger’s loader not the radio operator meaning he is either somehow in 2 places at once. Or is switching seats which is very difficult to

    Do in any tank, because the turret basket is typically in the way most of the time. On top of this the radio operator’s Hull MG will automatically open fire Throughout the missions somehow even after Hartmann leaves our crew in the second mission.

    The Tigers ignition key as well as the starter button just above the key in game are way too undersized, comparing it to an actual photo shows us this difference. Before he start driving Kertz shifts into a ridiculously high 6th or 7th gear, a Tiger can only start from 1st to 4th gear.

    For no apparent reason, the aforementioned civilian style trench coats worn by the German soldiers have now been changed into a strange light blue colour, that does not match with any shade of the standard feldgrau uniform colours that they wore in reality.

    Despite being in a Spring setting, a few soldiers are seen wearing winter coloured white uniforms again. There are also way too many German soldiers still wearing leather boots. During the late war period (especially since Normandy), many of them should also wear ankle or low boots with gaiters instead.

    At one point during the cutscene, a Panzer IV with no gun barrel is seen driving past. Nothing like this would exist in reality. it must’ve been physically removed by DICE to perhaps try to show Germany’s desperation at this stage of WW2 or something but its kinda just stupid.

    It’s worth mentioning that the game never directly informs us of what city this story takes part in with it only telling us that it is in the Ruhr Metropolitan Area of Germany. However it is very likely that we are supposed to be fighting in Cologne. As the combination

    Of these unique landmarks, particularly the large cathedral with a huge bridge and railway nearby, cannot be found anywhere in other major cities in the Rhine-Ruhr region. Furthermore, several websites, videos and the overall consensus of the fanbase all say the same thing about

    The actual setting of this campaign being Cologne, even in the games Wiki so we will continue this analysis by counting this city as Cologne. My own personal assumption would be that Dice Did not want to directly call it Cologne because they knew, as will we go

    Onto point out, that they recreated the city extremely poorly and so purposefully were vague about telling its location to perhaps try to avoid criticism. But you ain’t getting away with it on my watch Dice, so let us start with the games design of Colognes Hohenzollern

    Bridge which is more reminiscent of the modern rebuilt version. The version in 1945 had large archways on both ends. and was originally 2 railway bridges next to each other alongside a single road bridge, whereas the one in game has the Modern day design of no archways and two Road bridges

    Instead of creating Cologne’s iconic two towered large Cathedral, the devs simply took the Grote of Sint-Laurenskerk cathedral asset from the game multiplayer map Rotterdam in the Netherlands, and slapped it on this German city. Aerial view of the bomb damaged German city of Köln (Cologne), showing the cathedral

    And the … | Australian War Memorial (awm.gov.au) Grote of Sint-Laurenskerk (Rotterdam) – Wikipedia Compared with reality, the overall layout of Cologne seems to be off. And just like the church, we found that most parts of the city are just reused assets from the Rotterdam

    Map. For example here we see an above ground station even though there was none of these in Cologne apart from the famous Hauptbahnhof next to the cathedral but the size in comparison to the station shown in game is massive, with the trams around the place seen early as well

    In the seemly fiction port town in Southern France also being assets reused from the Rotterdam Map. The real combat within Cologne was quite a lot lighter in reality The German forces within the city should be majorly composed of the remnants of 363rd Volksgrenadier Division

    Along with at least two Panther tanks and one Panzer IV from Panzer-Brigade 106. So not the huge amount of Panzer IVs, No Tiger 1s, and not the many elite looking troops that we see incorrectly portrayed in the game. Additionally the city was also defended by under equipped and under trained civilian

    Militias known as Volkssturm. But absolutely none of these appear in game at all, even despite the existence of the gun designed for them the aforementioned Every German armoured vehicle is still painted in the outdated Dunkelgrau (Dark Grey) which is strange for this late in the war. Not to mention the weird greyish camo

    Patterns on our Tiger I No. 237 nicknamed “Stefan” here. The base color of the unfinished/no camo ones should be painted in the late 1944 dark red color instead, or the early 1945 olive green color. For these missions and the earlier

    1944 mission in France, we could also see the vehicles having the common base colour from mid 1943 to the late 1944 which was “Dark Yellow” or Dunkelgelb, while the grey colour can be shown in fewer numbers. What color were German tanks? – Quora

    German late war armor color – Armor/AFV / Painting & Weathering – KitMaker Network Alongside the aforementioned fictionally designed German Empire flags, we now have slightly more realistic Nation socialist banners, but of course with all the swastikas replaced with the balkan cuss. They have also been removed from all aircraft and uniforms too.

    To Dice’s credit in terms of story, “The Last Tiger” is a beautifully told one and a very rare instance of a modern mainstream video game actively humanising the Wehrmacht. They do all this however but apparently cannot show the big bad symbol because modern German laws say so.

    In addition to the points mentioned earlier in the Tobruk sequence of our Tigers shells having too much drop off and the Shermans turrets all popping off upon destruction, The Tiger’s shell – Panzergranate 39 is able to penetrate over 150mm of armor at the

    Distances we are shooting at in this level, the shells HE filler is well over 100g of TNT, however DICE seems to have nerfed all tank shells because it takes 2 or sometimes 3 shells to destroy a tank. Despite being American in origin, the T17E1 Staghound Armoured Car only saw

    Combat service with British forces during WW2, so should not be seen mixed along with the American forces in this level. They should instead be M8 greyhounds in this case Some of the Staghound armored cars are seen firing bursts from their main cannon, a closer

    Inspection reveals that these Staghounds are armed with a 20mm automatic cannon, however this did not exist in real life, the only variations of the Staghound that existed was the original armed with a M3 37mm, a QF 95mm Howitzer for close support, a QF 6 pounder

    Armed version with an AEC Mark 3 turret attached, an AA variant with 2 50.cal Machine guns, and a trial version of one armed with the turret from an M8 Scott. There did exist a version of a 20mm armed Staghound, however it was a prototype built in the 1950s by the

    Swiss – the Radpanzer Staghound mit Versuchswaffen (Ver-sooch-waffen). 95mm Staghound Staghound Mk III Staghound AA Staghound with M8 Scott Turret Swiss Staghound with 20mm Auto although they do look similar to the US M43 jacket, upon investigation we can see that the American forces are actually wearing incredibly anachronistic M1965 field jackets with paratrooper

    Pants and chin straps on their helmets. The American forces that directly attacked Cologne were the 3rd armoured division along with the 104th Infantry Division, meaning no airborne forces were even in the city. Along with every soldier having no rank insignia, they also have no unit insignia

    Despite being an American attack, British Royal Air Force De Havilland DH.98 Mosquito bomber Mark 4s are seen attacking our position in the city. They are seen flying and attacking our tank WAY too low to the ground as if they

    Are stunt pilots or smth. We even see them clip through buildings. Overall Hawker Typhoon fighter bombers would be a more suitable choice here. And like something you would expect from a 1950s era film, the Mosquitos make the Stuka diving sound desire obviously not having the jericho trumpets.

    The Walther P38s firing pin is missing The US soldiers here use M1928A1 Thompson guns. While prevalent during the early stages of the war, US troops in Europe would have M1 or M1A1 Thompsons. The 20 round mag on the Thompsons somehow hold 30 rounds

    When performing an empty reload with the M1928A1s stick magazine of 20-rounds, the charging handle incorrectly locks back, an action which should happen only for the drum mag. Among the Germans supply crates we find a WW1 era British Lewis gun. Its appearance is actually somewhat possible in this scenario since German forces regularly

    Made use of captured weapons, helmets and uniforms, especially during the later stages of the war due to supply shortages. However as you may have noticed with many of the older looking weapons, they are seen completely covered in rust to the point where it is a miracle that they somehow fully operate correctly.

    Some of the American soldiers are armed with British Lee Enfields No4 Mark 1 rifle for some reason. Despite being their MAIN service weapon at that time, the M1 Garand never appears anywhere in this mission.There is also a complete absence of BARs, grease

    Guns, regular M1 Carbine, and infantry used Browning M1919’s. And of course, nothing changed in the campaign even after Dice added many of these weapons in the Pacific update. Because the devs were apparently not bothered to add even a single allied AT gun, the US forces are seen only using German Pak 40s

    Just like it was with the German Panzers, the US soldiers crawling out of the shermans are wearing the game’s version of standard infantry attire instead of any appropriate tanker uniform. It is also worth mentioning that the crews would likely be reduced to

    Nothing more than a light mist if their tank suffered an ammo explosion like this so how they are even still intact afterwards does not make sense/ The US forces are seen using British WW1 era Vickers Mk. I Machine guns.

    Instead of having their usual MK2 grenades, the US forces throw bundles of German Stielhandgranates at us. Some M1A1 Carbines appear among the regular American infantry despite being known to be mainly used by the US Airborne forces. Although there are some exceptions, it should be much fewer and rare.

    Sometimes we can also see some of the game’s version of British soldiers among the Americans, which would be highly unlikely and not match up with the actual battle of Cologne. The only Anti Tank launchers seen used by the Americans are German Panzerfausts.

    It is possible that they could have captured them from the enemy, but overall most of them should be replaced by the more appropriate M9A1 Bazooka. They are also seen somehow reloading them, despite the fact that the Panzerfaust is a single use disposable launcher that cannot be reloaded

    Many of the US soldiers are seen engaging our tank enthusiastically even with no anti-tank armaments. This would have only been common practice with forces like the British back in WW1, when machine gunners would shoot vision slits so that Anti Tank crews could destroy the tanks at close range.

    Mass public executions of deserters and accused defeatists did happen towards the end of the war in Germany. For example, the execution of the Edelweiss Pirates in November 1944 at Cologne. However, we can’t find any evidence to support that such things also happened within the city during the three day Battle

    Of Cologne. Despite quite a few records of hanged civilians and soldiers alike in other German cities in 1945. It is likely that this fighting sequence within the cathedral area is inspired by the famous tank duel in Cologne which was lucky enough to be caught on camera. However,

    The real tank battle is very different from the game version which is likely made up for the plot. The prime differences would be that the German tank was a Panther tank commanded by OberLeutnant Wilhelm Bartelborth instead of our fictional Tiger 273, along with their

    Being a missing appearance of the brand new American Pershing tank that was prominently involved in the real battle. In the sky are literally hundreds of German JU-88 bombers flying alongside in formation with Allied C-47s, the Luftwaffe at this stage would likely not even have enough fuel to fly this many aircraft.

    During this battle, shermans with sandbags on them show up and are somehow considerably stronger than the already unrealistically resistant normal ones, taking twice as many shots to destroy still at an extremely close range. US forces were known to cover their

    Shermans in objects such as this but it did not offer any such dramatic extra protection other than from some shaped charge attacks like the panzerfaust. The Hohenzollern Bridge was destroyed by German forces during the fighting in Cologne however it is likely that it was demolished before the actual tank battle, not afterward.

    And it also happened during the daytime, not night. The commander’s interior light shouldn’t flash red, it’s purpose is only for interior lighting, the only flashing red light is next to the driver for the ignition, same goes for the alarm we hear, the only alarm should be for the driver.

    Judging from the name of this war story and the way our Tiger 273 ended up crashing in the ruble here, we can assume the tank was loosely inspired by the actual Tiger I No. “323” of the Müncheberg Panzer Division that ended up being abandoned in front of

    The Brandenburg Gate (and southern side of the Reichstag) during the last days of the Battle “in” Berlin against the surrounding Soviet forces. This particular Tiger I was actually sometimes referred to as the “Last Tiger” in combat, not the fictional one in the game. Epilogue

    In the games finishing epilogue what is seemingly supposed to be British airborne soldiers, is seen wearing a Brandit vintage jacket with a set of modern cargo pants. A Churchill Gun Carrier is spotted, only 50 were built in total, with none of them seeing combat.

    And the finally shot of this we finish this awful mess of a game is of a British paratrooper jumping out of a RAF C-47 into the Battle of Nijmegen wearing a completely incorrect uniform including what looks to be a RFC hat from BF1.

    And so without even touching this games multiplayer, we are left with a total of well over 300 historical inaccuracies

    28 Comments

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      This video was a massive collaborative effort with much of the critical research sourced from our team including Davidson, Karabiny, K-Nyne, FeReinsm, Munancho Inc and ,the supportive community in our discord group, along with several other sources. Massive thanks to everyone involved and to you for watching!

      If you have any questions, corrections, or extra inaccuracies then please let us know in the comments.

      Please Note: The Subtitle Captions are currently messed up but will be fixed as soon as possible

    2. 1:03:01 So according to Dice, our Senegalese protagonist is "oppressed" because he has to shovel things and eats 3 meals a day in a peaceful army base, while the White French soldiers are "priviledged" because they get the opportunity to be ripped apart by an mg 42 or blown to peaces by a pak 40. Excellent logic 👌

    3. I feel bad for the 6 Norwegian commandos that risk their life’s to stop the German research of nuclear weapons just to be replaced with female diversity

      I was pretty fucking mad when I learned about this and I’m thankful that others recognize their bravery

    4. There's something crazy going on with the subtitles. Sometimes they lag behind the video, sometimes they speed up, and sometimes they completely disappear or get stuck

    5. 1:03:24 You haven't seen this yet, one Russian movie about the war. There was a similar scene in which civilians went to a German fortress with shovel handles. The film "Burnt by the Sun 2" is hated in our country just as much as "Enemy at the Gates" and many other modern Russian films about the Great Patriotic War

    6. Good Lord. I saw only 2 chapters, and there are already 193 inaccuracies. Ok, I don't count operating AA by just one person as a major error because of gameplay, but in order to achieve so many "oversights" Dice must've hired only blind people.

    7. 56:53 the original picture is indeed post-WW2. The thing at the end of the barrel is not a suppressor, but a muzzle brake, meaning that it's the KP/31 SJR variant. It started being produced in the beginning of 1943. The sights are atrocious though. And the magazine is the "coffin" type, which has 50 round capacity instead of just 20.

    8. Back in 2015-2017 we were so hungry for a WW2 game, just like in the old times. We were sick from unrealistic modern call of duty and nostalgic for old games. Little did we know, that the game developers will finally start to release those WW2 games without respect for the combatants, victims and players, looking only to atract kids that like Fortnite and to please PC deviants.

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