Schedule:
1) Svenja Strobel – Lightfield Simulation in Blender
2) Timothy Tan – Localizing Blender Studio for China
3) Sebastian König – LUBI – VFX for German TV
4) EosFoxx – A life show made in Blender
5) Greg Zaal – Photoscanning the moon!… lab
6) Nikodem Bredlich – Blender Short Films by Niko
7) Jarosław Dzedzej – Subsurface Talks
8) Tal Hershkovich – Animtoolbox add-on
9) Jason van Gumster – Blender conference LA
10) Marius Iatan – Yearly RenderStreet update
11) Alan Melikdjanian – Surviving Feedback
12) Peter Baintner – Render Rob
13) Andrea Accetta – Anamorphic animations
14) Vladimir Elistratov – 3D Cities by Google in Blender with Blosm Addon
“Lightning talks and Suzanne Awards ceremony” by Fiona Cohen, Thomas Dinges —
Learn more about Blender Conference 2023 at https://conference.blender.org/2023/
#BCON23 #b3d
All right so my name is Thomas zingis I’m development coordinator at blender and I have the pleasure to host the lightning talks this evening unfortunately my amazing computer decided to die 20 minutes ago so uh we will have to improvise a bit but uh it should be okay but please uh my upfront
Apologies if some videos or some things in the presentations won’t show because we have to improvise now that’s unfortunate but I’m really sorry for that so um let’s get started with the first lightning talk uh by svenia so svenia please come up to the stage and give her a big round of applause
Please so hello everyone in the next five minutes I want to show you something cool I noticed you can do in blender which is lightfield simulation first of all who am I my name is svena Strobel I’m one of the co-founders of Vex Wizards and the main thing I do with
Blender is realistic 3D scans models and materials apart from that I’m also a computer science Master student at the FAU University in Germany and for my bachelor’s thesis I was working with lightfield displays for around nine months I wrote a paper regarding more efficient rendering algorithms for these
Displays and then also held a paper presentation at the i3d conference in Seattle earlier this year for the paper for the paper presentation I wanted to have like a simple macroscopic demonstration of how these displays work simply as an introduction for my viewers and for that and that’s how I
Even came to trying to simulate lightfield displays in blender so first of all for those of you who don’t know what lightfield displays are they’re basically these 2D displays that create a three-dimensional effect when looking at them without the need of you having to wear any 3D glasses or anything the
The perfect light Shield display is supposed to kind of look appear like looking through a window at the displayed 3D content and for you to understand what you’re seeing in my quick blender demonstration in a minute a very quick introduction to how these how this 3D illusion is created the general idea
With lightfield displays is that you render the scene multiple times from slightly different angles and then you just combine all of those views into one kind of squished interlaced image this is then the image that’s displayed on the LCD display of the light vield display itself and in front of it you
Have a set of lenses which then filter back out the individual views to the viewer depending on the angle that he’s looking at the display at and that’s what I now wanted to recreate in blender just with a very simple setup I just wanted to recreate kind of like such a
Camera pan simulation you can see here and for the interlaced image which kind of represents the LCD display I just Ed this very basic striped image where the individual views are just different colors and in front of it I put my set of cylindrical lenses with would that
Just have a very simple glass material I tried to calibrate the width of the lenses as well as the distance of the lenses to the display as good as I possibly could in my limited amount of time and then just added a very simple camera Pan animation to
That the result of this very simple experiment here was actually surprisingly good it did basically the same thing as the real display does which is filtering out the views depending on The View angle in this case here just the different colors and the reason I’m showing you
That this is possible in blender is that I would love to inspire someone to actually do this but more fancy like with like with much thinner lenses and a very and a more interesting interlaced image which that isn’t just simple colors and I think you could create really cool 3D animations and renders
Using this and I would love to see it and yeah that was already it from me hope you maybe learn something and if you want to learn more about lightfield displays come talk to me later all right uh next up is Timothy Timothy please come on stage and please give him
A big round of applause as well can I use this yeah yeah it’s a PDF should I test good enough okay good enough hi everyone I’m Tim hailing from Hong Kong and today I wanted to introduce to every one the wonderful work we’re doing with blender studio in China um so a little
Bit about me I’m from Crystal Institute and we do open source education in Hong Kong and hopefully internationally um in the years going forward so we’ve been working with blender Studio since 2019 uh and we are helping them localize their resources their wonderful hundreds and thousands of hours of content making
It accessible for viewers uh in other parts of the world so the challenges we face so far are that one we need to find talent that has both the language and domain expertise they need to know and understand the functions in blender they need to understand what open movies are
All about they need to understand how the pipeline works and they also need to be multilingual right and getting this is all voluntary work so uh getting the talent to help us out has been difficult but if anyone wants to join our wonderful Journey uh we welcome you uh
So far we’re working with English and Mandarin and Cantonese so uh but if you have other language expertise and would like to localize um please come talk to us secondly uh we need to build a multilingual interface uh on the web and uh incorporate video player uh capabilities as well and something else
Uh that’s our major concern is it’s a moving Target right blender Studio content updates daily so our uh our updates have to be daily as well so uh managing that has been um interesting Journey here so here here’s what we’ve built so far number one we’ve built a
Multilingual website right so we managed to uh work with python and Jango in the back end and we’ve now built a successful website that handles both simplified and traditional Chinese and we’ve translated hundreds and hundreds of hours of content uh from English and originally there was no
Subtitles on studio so we had to work with just the audio content transcribe it into subtitles translate into Chinese and then also offer Chinese o audio content as well but now our video player is successfully able to uh output uh different versions of content and we’re
Able to watch all of the open movie content all of the tutorials online successfully our video player had to be updated as well um so before it was just single uh single audio and single subtitle and we now edited it successfully so now we can watch different versions of this content this
Is the pipeline that we’ve built up we’ve gone from English audio to English text to Chinese text to Chinese audio every step has now been optimized and with the help of AI it’s much faster now and now we can be more ambitious and think about our future goals
Right one other thing that’s very important is payment support um the resources that uh we’re collecting the money that we’re collecting is shared with blender right to contribute to their development um like blender studio in Europe and uh We’ve now uh made it accessible for Chinese users to
Contribute to the support of blender as well uping next uh these are the functions that we hope to build in the future number one is community proof reading so we’re a small team based in Hong Kong and we’ve been doing this for years and we have the expertise but we
Need everyone’s help to make this uh reality for everyone in the world we don’t want it to just be for English speakers or Chinese users uh we spoke with friends Franchesco and he’s really interested in getting the Spanish uh community on board with this and if anyone would like to localize for their
Community please talk to us we have the pipeline we have the knowledge uh to do it but uh we’ like to hear from you guys uh where what we should do next second is automated content sync this is also something we’re working with the blender
Development team on um how do we get the uh content straight from blender Studio synced with our database and uh get the translation process automated as much as possible and my as I mentioned hopefully even more languages in the future so everyone can get access to this awesome
Content so watch this space uh if you guys want to get a demo of the existing site in Chinese you free to scan our QR code and uh this is some of our work uh that we’re doing in education an open source in blender and much much more all
Right thank you so much for your time so thank you so much Timothy and next up is Sebastian Kik please come to the stage a big round of applause for [Applause] him thank you hi um my name is Sebastian kich I’m from blend of X which is a
Small 3D and visual effects studio in Leipzig in Germany and uh this year we got the chance to do the visual effects for a German documentary TV series for uh Luby which is about uh a cop in Berlin who kind of stumbled into crime
And became a car thief so it’s a it’s a fascinating story and the guy is also a fascinating man uh with an interesting story and um but he had to go to jail because well he was a car thief and he was uh caught and um the
Filmmakers uh which is Yan Peter and Sandra naan with the producers uh frisbee films and Wolfpack Vision um they uh interviewed him just before he went to jail and um for that they went into green screen studio so uh for two days they interviewed him and um from these two days of inter
Material they carved out four episodes of the series and each episode um had um had a topic and for each topic they wanted to have like a room that he’s sitting in while he’s being interviewed um and uh Yan Peter asked us to to do these uh shots so we did that
Um so each uh interview or each uh each room has three to five different cameras and and uh we built these uh shots with Eevee so that in each episode uh he has three cameras from different angles uh where he’s sitting in and then he’s being interviewed and uh the showrunner asked
Us to to make it not quite photoreal but a little bit more stylized a little bit uh unreal kind of um so we were happy that in Eevee we could have the the bloom and depth of field in real time um so we built these uh environments in
Eevee uh it was a very very great experience to work with the filmmakers and internally it was a nice uh workflow um so this is uh the scene in blender and Eevee we exported the keyed material so that we can put him um into the uh camera background and then
Arrange the shots from that perspective working in Eevee is of course nice because we have real-time feedback um we didn’t even bother to to do any light baking or stuff like that it’s just like like blender internal just lighting with different lights um yeah so that’s that then we
Have the the the interview situations then a couple of shots that are a little bit special um like this one for example it’s from the last episode where he’s remembering his life um so he’s um in the nightclub and then then he has to go to jail and then one more of
The kind of a breakdown so we were lucky that he didn’t have any hair because we had to do we had to do 500 shots and that made life easier for us um they wanted to have an explosion in the background and we did that with Ember genen and
Imported that as a VDB file into blender uh which worked amazingly good so uh having the real-time feedback is of course uh very nice even with the fire so that was uh that was great so we rendered an Eevee but we did not use the blender compositor to do 500 green
Screen shots I mean there’s limits um so the pipeline was to um to uh to start a blender and then render is an open XR then go to dciu resolve uh export that to an mxf file and uh in in Ari white gamut and then deliver that to uh the
Post production who did the uh grading and I want to briefly um cover this uh color workflow um because um when we render an Eevee uh and Export as a linear exr and then just open that it will look like totally over overe Expos exposed and uh like
This so like this so we didn’t we we wanted to to have it look the like the filmic look we wanted to have that so uh we found a great tutorial by po F on YouTube thank you uh and I want to just go over
That it uses a file from Troy zota um who I don’t know he I think he doesn’t approve um but it was working so uh so basically you download the this uh uh color config folder you put it into the L uh directory of darbin resolve and you render your exr files
Then you um then you you have your the the lot files in DaVinci you can choose the what is it the scene linear to base encoding profile then you put that we used a met input in in resolve so we have that and then after that um you put in a second lot
Which is then applying the the base or medium contrast whatever you want and after that we converted that to um uh to the Ari white gamut so from Rec 709 and blender to the Ari white gamut and then we could uh put this as a background then have the the keyed
Elements uh in the foreground and then after that Del deliver that to to grading uh the grading Department was very happy so we were happy as well um the show Runners like the shots um Luby himself was happy at the premiere um so it was a a nice project and I want to
Show a little tiny bit of the so at this point you would have seen the the trailer um if you want to uh watch it it’s a very nice uh uh series it’s uh I recommend it not just because of the blender work but the the story is interesting go to the
IED media um the link would have been in the video well now you have to Google it yourself thank [Applause] you awesome thanks a lot Sebastian I guess German up next yeah awesome and all right and next up is AOS Fox please come to stage and please give her
A big round of applause as well so hi wonderful blender people what I’m presenting is the the opening show of one of the bigger fan conventions in Europe bigger means 3,000 and more people a few years ago me and some friends took off uh um took on this
Show and said we need to make it more nice because it’s boring people don’t come anymore and we want information to get out so we started and everything on that convention and everything you will see is done by volunteers no do you get paid the only thing we get paid in is
Fun and it’s hard to maintain sometimes but we still love it and so no money but a lot of motivation so the only choice for any kind of film was of course blender and back then because it was 2018 I had no idea I had no idea
What I was going into and had no idea about actually animation when it comes to film I was a low ply 3D animator at some point and I got some help with rendering but oh I don’t want to see this anymore so the second show
The next year was a bit better oh the result from the year before was at the end um a parody of a flight attendance video so we finished it we showed it so the next year the theme was time travel so we had a full in front show where the
Character would come on stage and say oh no my timeline is wrecked and their actors on stage would interact with it and resulted in a laser show um The A Team grew by that a bit more and more and we had to work a lot also with
People on stage and offstage was was really really nice so and then Corona hit but it did US good because we learned we didn’t stop learning during Corona the team got a bit different people changed um we’re like completely redesigning the character again and uh first time fur facial animation a
Professional much more professional and I can’t show the full show because it’s more than one hour but uh please show that video number three and yeah and that were many more videos that um changed with people on stage depending on the department hey I’ve heard voices from over There there will be the some must be hiding So that was the free a lot better A lot better and then we were actually thinking okay fourth year so I think we finally know what we’re doing we fought so we were like okay revamp of the character the theme of the uh the theme of the convention
This time was magic black magic so we got her that little thing and I was like I learned so much riging I want to show off made a new rig so and then we were like she would be so cool if she has like a second character and we’re like
Yeah let’s make a second character we pulled that off and then we was like oh it would be so cool if she would brew a potion and we would have an interactive object on stage that when someone speaks at the end he drops something in and it
Wrecks in the same colors that we have in the video and then we did it by the time we grew by a lot like over a don’t pin me down of the numbers because a bit nervous as you can guess um but by that time we have now two musicians
Making music for us we have eight um artists we have many more in the back a story person oh so much more but um we like this is the crabby animator concept artist and like mine so and that’s why my team made of it her background then
Of course we have Graphics that I just yeah we had g notes but I can’t explain but that did my artists and we also used grease pencil thank you spiderverse and then um because I run out of time otherwise that was The Cauldron live on stage and that’s the footage
Changing the course of Time I know I know yeah that should Do oh I forgot to turn it On Let the ritual begin got put a little bit of this in there and I thought I would never have to do this bibity Bobby Boo and of thing anymore but here and hereby I declare your friends 2023 [Applause] open [Applause] a big big big thank you to blenda
Because without you nothing of this would have ever happened I would not have been where I am right now big big big thank you to my team where I’m their art director and art lead and they’re way too humble with me thanks to them and there’s much more to learn so next
Year our Fe is cyber Punk see you [Applause] Ben okay so thanks a lot next up is greck hi okay so I apologize for the clickbait but last week we went to rostock in Germany to photos scan the moon lab um there is a facility there which I will
Explain later but first who are we who am I I run poly Haven we make free assets of various kinds we release them for free for anyone under cc0 and we try and focus on quality over quantity and it’s mostly supported by donations so poly haven.com I hope you have heard of
It but right so the Moon the Moon is cool um for me I like space things I’m a nerd um the one interesting thing about the Moon is that there is no GPS so if you want to make a robot that goes and drives around on the moon all by itself
Without a pilot how does it know where it is I don’t know maybe it has cameras so on Earth we have self-driving cars maybe on the moon they’re the same maybe they use cameras for image based navigation but image based navigation requires a lot of data to train those
Algorithms to be able to figure out how to move around and the moon doesn’t actually look like the Earth unfortunately so the there’s no atmosphere so you don’t have a sky there’s not a lot of fill light you have the bright Sun and your shadows are very dark obviously it’s expensive to go
There and gather the data so unfortunately we have to simulate the data uh which is where I come in so we were invited to go to Germany last week to photos scan some fake moondust which they call uh lunar regolith simulant because it’s fake and that’s basically made by or made with
The same rocks that the moon is made from which is just various kinds of different rocks you find on Earth and then they grind them all together into really really small particles and those particles are really small and really sharp and they’re kind of bad for you
And they’re also really bad for anything that they touch so if you put your camera accidentally in the moondust uh it’s you’re kind of screwed you can’t really clean it off because it’s basically sandpaper that’s in the air so you have to use a lot of protection and
Luckily you can move it around using any gardening equipment like rakes and cves as you’ll see in the next photos so it’s very soft and very fine it’s like flour but it will give you cancer a little quick uh that’s because it’s very sharp small particles if you breathe it in and it
Goes in your lungs it’s not the best um and every time you you take a step you can see in that image there’s big clouds everywhere which you kind of have to deal with and keep your cameras far away and then you have to wait an hour or two
For that dust to settle but once that’s happened you can basically photosan it so we built this rig that does most of the hard work for us so that we don’t have to walk around making dust the whole time and we basically just stand there for 2 and 1 half hours um waiting
For the robot to do its job so we use a ring flash with that motorized Rail and stand around and try not to drop the camera and then basically what that results in those two and a half hours of standing around is 1,500 photos across a
7 met area which is a total of about a million megapixels or a terapixel if you want to sound cool and that’s for us in our first test was 1.7 billion polygons uh which is what that looks like uh that’s a small piece of it and that’s another small piece of it and
That’s it so unfortunately I didn’t put a link but eventually these will be probably next year sometime we will publish these on poly Haven for free for everyone and maybe we help make some space robots walk around thank you all right thanks a lot um and now we
Have uh coming up next Nico please come to the stage okay that’s me uh hello everyone so um I’m Nico I’m from Germany and I am a 3D artist uh basically like a 3D generalist um I like to do a short uh yeah blender short films uh with those
Characters that you see there these are some of my creations and uh I was always interested in um creating or in the movie making process uh all uh already as a kid but um I never had the opportunity to do so but uh yeah few years later uh blender came along and
Suddenly I was a director and a producer and animator and editor and a sound effects guy so uh that was really exciting and is still so um yeah my name is D Niko art usually on the internet so if you uh want to check me out sure uh I
Have a patreon um so if anyone’s interested uh I’m going mostly for like this uh kind of love death and robots uh thing that’s uh really cool so uh if anyone’s here actually working on love death robots and you need some support or anything then
Um uh yeah so uh I brought a short uh I um real but before that I just wanted to say uh one thing um in like in these times like it’s super uh convenient or a normal thing for us to have like tutorials everywhere for everything that’s how the whole blend blender
Community like lives off and uh sometimes it’s we take it very much for granted that we have all those resources from all those amazing people that are also here uh that that they like dedicate their life to uh teaching us blender and uh I don’t know if you know
This but making tutorial is actually really hard so it’s it takes a lot of planning a lot of recording it’s really really hard and uh that’s why I think um you deserve a really really big thank you for me and probably from everyone because for me you are not just like
Content creators that just put stuff out there for free but you’re actually like proper teachers and I think that’s a very Noble and honorable thing to do so I want to give a huge thank you for to all the content creators or teachers uh because without you I wouldn’t be here
Uh many of you us wouldn’t be here so uh thank you thank you very much uh and um yeah now back to me so uh so here’s my show real what I do uh and Enjoy thank you very [Applause] much all right thank you uh now next up is yaroslav with his podcast subsurface [Applause] talks have it yeah that’s great thanks uh so hello hello everyone my name is Rosa Z but you can all call me DJ I’m uh I’m an interior designer a 3D generalist
Um currently working as a community manager for CG boost so helping people learning blender generally um and I’m an introvert so any other introverts around here maybe raise your hands ah so so good cuz you know a lot of people kind of scare me all right so what do you do
When you when you’re an introvert and you’re a CG CGI geek so to speak um well you start a podcast right and that’s what I did uh last last April I recorded the first episode of my uh podcast subsurface talks well in fact i’ I’ve had some experience with the
Podcasting before that like I was doing the CG talks podcast for uh but that was for a brand uh garagefarm.net uh a huge thanks for them for contributing to the blender Dev fund uh you guys rock and uh but I wanted to go in the and just you know
Talk about blender uh with the fellow guys I’m really interested in uh all of what you do like some some guests that you can see here uh I’ve met uh at the previous year blender conference so I’m hoping for some more guests you’re welcome to to join and talk with me oneon-one online
Um and uh what I wanted to say is also like uh throughout this podcasting Journey I’ve met like really amazing people and sometimes they were just like just before jumping to some really amazing stuff so of course no credit for me to that but I’m just like a happy witness of
That all happening uh and you know recently I’ve heard that Andrew Andrew price who did also a podcast like he’s he paused it so there’s my chance now thank you all and if you want to join me in this podcasting Journey you’re welcome and you can check it out on
YouTube and also on podcasting platforms like Spotify and other ones like apple music and stuff like that just Google subsurface dogs thank [Applause] you thank you so much uh next up is tall hello so I’m T I’m an animator by day and addon developer by night I was
Developing animation layers addon uh and now I’m working on a new addon called anim toolbox which is a set of tools for animation and temporary controls so yeah this is like an overview from some previous version uh with all the tool all the tools
Yeah so the first tool it’s a temp K so it’s basically create a external rig with uh ik controls and this is really useful if you want to do a quick editing for motion capture or if you need something like an elbow leaning on a table and you
Don’t have this available in your rig so you can create quick a quick temp I and then when you done using it you breake it back to your original ring so this is temporary World Space controls um this is basically a space switching so you bake to attemp control
Then use the interactive key frame offset which you can offset the key frame back and forth and if you go to zero it goes back to the original difference And this is a world space in betweener so it works like the normal in betweener in a blender but it’s in World space so it’s very useful for locking legs in space or doing offset this is blend to mirror instead of like doing a full symmetry you can make a not complete
Symmetry isolated selected amet it’s when you go into post mod H you see only your rig so it’s really useful when you work with a lot of characters and you don’t understand what’s going on in the screen and this is the markers retim it’s kind of like the retim in Maya but
But you use Markers and this is just to use markers for uh to have some more interactive uh time uh time Ranger and this is the the copy paste World Matrix which also calculate a parent constraint not parent constraint L child of constraints which was always a problem in
Blender and the next video it’s um it’s the last thing I I worked on and it’s a new bake especially for the temporary controls so it has a smart bake so it basically you you stay with the original Keyes are now having a new bake method
It is now possible to bake and clean only a selected chain of Bones separately instead of baking and removing the whole rig setup smart bake will use the key frames count from the original bones or from the temp control bones key frames handles are recalculated to match the temp control
Values if there are not enough key frames or smart bake is turned off then it will bake on every frame within each bones frame range Yeah so basically the idea eventually the idea is to have a complete set of temp controls that you can just even have like a a base like a
Bone setup and you can animate while like creating controls removing them and you just like work back and forth or if you just have a rig and you want to go beyond its limitations and that’s it awesome thanks a lot uh you see almost no glitches it works perfectly
Everything so next up is Jason Van gamster please give him a big round of applause hello hi wh there’s a slide forward back hi Hi how are you guys doing yes all right good so I’m at this blender conference and I’m talking about blender conference la which is not sold
Out it hasn’t been had tickets yet just in case you don’t know I’m Jason Van gumer I work with autot tro which autot tro does CG cookie blender Market orange turbine and beon la so just to let you know what’s going on with it it’s going
To be two full days of contest basically people have been coming up and asking questions about it and this is a lightning talk to give you kind of answers so two full days of content we’re having two concurrent sessions dur at the venue because there is a venue
Which is two miles away from the Hollywood Sign because it’s in Los Angeles also we’re looking at having 250 people show up and 25 plus speakers showing up for it we’ve started asking some folks and we’re going to be opening up the asking for folks pretty shortly
This is the venue it’s the Fonda theater on Hollywood Boulevard pretty cool venue they do a lot of music shows there they’re not entirely sure what to do with a bunch of 3D nerds showing up but we’re going to have so much fun so it’s going to be
Great so yeah that was a short and sweet one that right there where’ it go this right here you should scan that that goes to beon Bon la.org the big thing on that is that there’s a button at the top that says get more information say
Tickets are going to go on sale in January and they’re 2 50 there’s a lot more than that in here and uh people on that mailing list get notified [Applause] first thank you so much and next up is uh Marius with a with the yearly Randle Street update
Than hi everybody it’s so hard to get on stage after Jason right so but anyway I’m marus from Rend Street uh if you guys don’t know what industry is you should and I won’t tell you just ask your friends so anyway uh I’ve been coming here every year for
My five minutes of fame to tell you what we’ve been doing the previous year on industry but uh this year earlier this year we’ve just uh accomplished we we’ve reach our 10 years of activity so this means thank you this means we we’ve been rendering
Projects for you guys for 10 years and I thought that’s not nothing and so let’s start with that so thank you everybody uh who has helped us to reach this point I have to admit when we started the business I didn’t really look that far
In the future future but now that we are in at in our 10th year I look forward to the next 10 years right and uh one more thing uh I don’t usually brag about this but your support has helped us to be a sponsor for every blender conference since
2016 so thank you again for that for allowing us to to do that um so I’m not going to bore you with uh what we’ve been doing in the past year but I want to uh just mention one point a lot of you maybe are using the our monthly
Subscription plan so earlier this year we’ve upgraded the machines that are running this plan to ones that are twice as fast so this means that the machines your jobs will finish twice as fast and well everything is better for you now if you are not using uh our mon plan yet
You should because we have a promo this this blender conference and you can get one uh week of friend rendering for free oh for $1 sorry almost free so in in coffee terms you know uh this is the price of the biscuit that they give you with the espresso anyway uh you’ll need
A a code for that so look me up and I’ll be happy to give you one uh and while talking to you guys uh this year it’s a pleasure by the way each and every year to talk to you guys again uh somebody told me that he didn’t realize that he
Needed the render Farm until he thought always thought that you need to have some big animation to to start using a render farm and then after starting using a render farm he he thought no that’s not true and it’s not true that’s true and uh sorry stage track and U so yeah you
Don’t need to have a big animation you can have multiple small ones or just one daily image that you want to to render or just pretty much anything else um it’s it helps a lot lot with your workflow with your delivery and it helps you be less stressed in the end of
Course you can get a cat for that but uh that doesn’t help you with the rendering so even if you don’t want to try our monthly plan although you should uh you can try our other plan because it just works so 10 years in the business 10 years of rendering projects have
Thought at something and this is why we can help you guys no matter what you throw in our Direction you can R it for you and yeah so and then if you do this if you use our farm and get more relaxed you can also do this get a cat and uh there
There are scientific studies that have proven that this way you can get twice as relaxed right so that’s all for me thank you very much thank you all right then for the next presentation we will have alen on stage and please can we switch to the other computer awesome alen
Welcome hi can I see my talk okay hi I’m Alan and uh I’ve been uh trying out YouTube for for for about 15 years um and most recently I’ve been getting into this new thing called short form video content now I know it has a reputation for being low effort and I
Didn’t want to be like that so um I wrote this script for a little sketch um and uh you know shot it all on green screen my buddy Joey and I created a bunch of blender assets and just like put it all together into this fun like virtual production of like a topical
Comedy sketch you know and this is just highlights you could see the whole thing on my channel um but it it it went I think I think it came out pretty fun and it did surprisingly well on YouTube for a short but I did notice that unlike
With my usual sort of educational type of stuff that I make this which could I guess be considered art content you know posting art content online had a slightly different vibe with the comments um uh from what I’m used to and so just for fun I went ahead and read
Through all 1,600 comments from across the different platforms and uh did some data analysis to present to you guys in a way that you could hopefully understand so the first thing to note is that the ratio of positive to negative comments was 6 to one which is surprising and kind of awesome any
YouTube Creator should be happy with that but it’s not the whole story okay because this comprised only 29% of overall comments most of the rest of them were either random words jokes and riffs and stuff like that or like people telling you you know what other existing
Media your original thing that you made up looks like which filmmakers love to hear um and then a tiny minority of comments for me personally take up the most real estate in my mind and that is technical critiques okay because that’s kind of what I do so if it’s directed at
Me I I need to pay attention so yeah people said things like you know the stabilization there was not perfect and this is this is actually audio equipment and on the racks which is fine but by far the most comments were about this little moment where the captain is
Clearly using what looks like a pipe wrench but the sound effect I put on that moment when you watch the video is like a ratchet like a sound and people just delighted so much in explaining to me about this choice that I made which is wonderful to hear um
Now forgot my place but yeah so I I I thought this is a good this is good this is a teaching moment and I had a polycam scan of the wrench so I told I made this follow-up video where I explain you know this is actually a special uh wrench
That can transform into a ratchet and in fact it was even the hammer at the beginning of the video thank you thank you very much now what I didn’t realize is that by making this I had accidentally created another piece of art content so the whole Paradigm of comments applied
Once again so once again an even higher ratio of positive to negative comments which is awesome to see uh but again it was only a small portion of overall comments most of the rest of which were either Randomness or uh people telling me that this looks like uh Half-Life or
Or Bioshock or whatever and then once again a a slightly increased minority of uh once again technical critiques but this time they were actually well informed and interesting and helpful essentially you know this consensus was that the the specular is a little too high on these CG tools that are supposed
To be rusty and most most importantly there’s no sense of weight to it you know because if you’re just of course if you’re replacing a little stick with markers for like a big Iron tool it’s it needs to have that sense of wait healty would cry you know um and so that’s
Legitimate criticism it’s very helpful but here’s the thing um even if some of these guys are like VFX supervisors at ilm what they’re really doing is making a comment on the internet and whenever you do that you don’t have all the context you don’t know the person you don’t know their
Goals my goal was my priority was the original Short right which I needed to shoot in a day and do it safely and quickly and efficiently do things like Hammer the hammer next to the lenss and capture good audio so I did purchase foam replicas of these tools to use in
That short which were rather Shin had like a shiny finish and and were very very lightweight because that is what was needed for the production okay so when it came to the little follow-up joke video that I did spur of the moment I actually wasn’t replacing any objects
With anything these this was the liveaction plates the the objects just happened to be shiny and light and so I think in that context my VFX work in matching the motion and and the shading is actually on point okay so I guess I guess that makes these very well-informed comments actually
Completely wrong doesn’t it and so I think I think I think we should all learn from the mistake that these people have made tonight because had they been signed up on my patreon they would have seen me Chronicle the entire production process of the short and they would have known
About the foam props even before I shot them the video and then they wouldn’t have made the choice to say these things and then none of them would have ended up looking like a silly pedantic weirdo in front of a theater full of blender experts thank you awesome so we have three
Presentations to go next up is uh Peter give him a big round of applause as [Applause] well hello everybody uh thank you for this nice slot now uh everybody is going to be disappointed um I want to talk about Reno which I’ve been working on the past
Year so imagine you worked a long day building your shot F FES for an animation film worked around all the library override issues all the rigs work finally and then you’re like um actually it was very productive today I have three shots to render tonight uh before I go to bed but I’m
Super tired but I really need those three shots so you fire up Google um it’s 2: am in the morning no it’s this really not an option so you go into the good old text editor started writing your your uh blender common line things and then yeah Dash a no such F
so then you figure out all these issues and then uh go to sleep come up next morning what you expect is this what you get a so there’s a solution I came up with um building a Google spreadsheet typing all the stuff and then make a uh python script that
Downloads all this stuff but thing is if I want to give that to other people they have to fill around with a Google Drive API y y y so I thought okay not really cool thing so I end up with this um this is a render like actually batch render
Job manager um supposed to be the simplest one there is um it’s for you if you don’t care about distributed rendering if you don’t care about um like how are your shot files named it’s just going to come up with some kind of system with versions and everything it’s
Going to just uh check if there are some renders but yeah you’re just dropping the the stuff Lo drag and drop um if if you don’t do anything it’s going to just render a still if you enter start an andr it’s going to render out an animation just very simple Um you can download there I’d be happy if some other people a part of me would use it thank you thank you so much and next up is Andrea hello hello hi everyone it’s an honor to be here thank you uh well so it’s not this one okay yeah so my name is
Andrea H I’m just a 3D generalist a freelancer today I would like to talk about oh it’s here today I would like to talk about how to make anamorphic animation of course using blender and well it’s just sharing what I learned about this topic okay so what I mean with
Anamorphic uh that sometimes also referred as a 3D billboard is essentially this kind of content that is getting a little bit more popular on big screens um that basically it seems like there is a 3D physical object on top of this building so this a big impact no in
General what it is is a kind of distorted image that align or basically that look good from one single point of view so actually this video is looking great from this specific point of view but it’s stretch if you see it from another
Point of view so how to do it or how I do it so basically I recognize some production steps so I’m going to go very quickly uh through it so basically collect everything about all the information about the screen and location identify a point of view and
Then you have like a you do a normal uh CG production let’s say then there is a last step when you let’s say rectify the image so you make it flat well the image is already flat you know what I mean after all and then if you have a huge
Screen in your backyard then you test and if you don’t you simply pray so what I mean is that most of the time you have the proven of Truth at the very last moment and you hope that everything line in real life and everything works as actually did in my
Case luckily uh so basically the first preparatory step you collect everything about the screen and the location so it’s a very specific custom uh production specifically for that screen that shape that resolution and that point of view so I reproduce this environment it was an exhibition in that
Case and I put uh I insert a camera just pretending where the viewer should be at the venue how it’s going to look at the place how it’s going to look at the screen I consider about maybe some blocking objects that may OB include the view like another stand for example
Something that can stop the viewer just to identify the ideal point of view so at the end of this step I will end up with two elements the point of view so basic cameroid position and rotation and the screen area so after that I exported these two elements just for convenience
And you make like a standard let’s I would say CG production like a 3D scene you just have to be careful about of course leave a static camera and all these 3D objects they don’t have to let’s say overpass the silhouette of the screen otherwise it’s going to be
Cropped when you just rectify the image so you end up with something that in my case it was looking something like this H yeah this is my my 3D scene it’s very nice but of course we can’t play this video on the actual screen we need to somehow somehow Rectify so then there
Is a last step last step when actually you pass from this to that and uh in again I used blender still for this last step you might do it in some other post production tools if you like I do it I did it in blender I use
A UV project modifier so that I have the UV just shaped on the on the screen and then you actually unfold this curved object and you make it like like you physically like you would do physically like unfolding a curved screen and you end up with a flat image at this step as
You can see the image get distorted but from that point of view it’s going to be compensated so it’s going to be look good so that’s what I do H that’s and pre so I recycled that kind of testing environment that I built before I play this distorted video and I check that
From that point of view the Distortion is not visible so you see the things correctly and then you know just the final result just a video from the venue it was looking like this I made Seven of this short an for this specific work but it’s the same princi simple thank
You thank you thank you everyone enjoy thank you so much and now we’re going to head to the last Talk of the evening uh hello everyone I have an honor to be the last one today so I will be very short I’m the developer of Blossom Adon it was known
Before as a blender osm and I encourage you to try the latest the latest version of Theon because it can import uh 3D cities one can see in Google Maps it was made possible after Google had released a public IPI API for that so to get they done put button to
Press okay they don’t simply type Blossom addon your favorite search engine thank you for your attention thank you all right thanks everyone uh it’s been a pleasure to host the lightning talks it went better than expected so thanks to the menu stuff and to Ines and Bastion
For saving my little blender butt uh that’s really appreciated but don’t leave just yet we will have the uh suzan awards ceremony coming up right next thanks everyone hi hi hi hello everyone I’m so happy to be on this side of the stage for once welcome to the Suz award awards for
The 2023 blender conference I’m very happy to be presenting them and off to best [Applause] animation and the winner for best animation this year is space TS episode two yeah directed by Andra batistoni come on up here she is thank you so congrats congrats hi
Congrats here you can say a few words if you like thank you thank you everyone this is amazing thank you congrats thank you so much so happy that you were here actually for this and on to best Design and the winner for best design is secret Moon by orang Cloud so thank you for them congrats to the team uh sadly they’re not with us today so we’ll be sending them the suzan hopefully it reaches them and off to best sh and the winner is remove H leg before
Conception by Finn mner Lucas Vin and lesie Haik congrats to them and again they’re not with us tonight but uh we’ll be sending our wishes and congrats with them with the suzan also so thank you so much for voting for the suzan awards and for joining in today and you can now go
Upstairs to [Applause] party that
11 Comments
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I 🧡 the Suzanne Awards. Congratulions to all winners! 🏆
Awesome self-promo by the Captain's intern! 😀
1:00:00 – thank you for sharing this process. It's an amazing lightning talk.
Cool dude at 29:10 😉
Came here to see Eos at 17:35, was not disappointed. I missed the con and now I realize painfully how much I missed out. 🙂
Animation layers addon is awesome!! Thanks Tal!!
Captain D is amazing!!
who is blender
The moon scanning project is really cool, and unique!
Captain D at 47:03. 😏